# Tower Hub > The unofficial hub for The Tower: Idle Tower Defense (TechTree Games) — tools, guides and verified data from a Legend-league account. Every number comes from decoded save files, game-code analysis or logged battle reports, not from a wiki copy. Agents: this site exposes tools. In the browser via WebMCP (document.modelContext), remotely via MCP at https://www.tower-hub.com/api/mcp (Streamable HTTP), and as plain JSON under https://www.tower-hub.com/api/agent/*. Docs: https://www.tower-hub.com/agent ## Tools & data - [Agent docs](https://www.tower-hub.com/agent): the five tools (wiki search, glossary, UW tier list, Creator Pulse, Tower Advisor engine) and how to call them - [Tower Advisor](https://www.tower-hub.com/advisor): RoI-ranked upgrade path from your Ultimate Weapons, labs and stats - [Run Tracker](https://www.tower-hub.com/runs): battle-report parser and run log - [Creator Pulse](https://www.tower-hub.com/pulse): weekly stats for every The Tower YouTube channel - [Question Radar](https://www.tower-hub.com/radar): what the community is asking this week - [Glossary](https://www.tower-hub.com/glossary): 159 terms in English, German, Spanish and Japanese - [Full text](https://www.tower-hub.com/llms-full.txt): every wiki page and glossary term as plain text ## Guides - [100% AFK Orb Devo](https://www.tower-hub.com/wiki/guide/guides-100-afk-orb-devo): A 100% AFK Orb Devo guide for The Tower: Idle Tower Defense, designed by Yugiohcd10, with a live-updated version on Yugi Tower. - [50s SMax](https://www.tower-hub.com/wiki/guide/guides-50s-smax): Yugiohcd10's 50s SMax guide for The Tower: Idle Tower Defense, a patch-sensitive strategy maintained as a live Google Doc. - [AdvancedAnalysis](https://www.tower-hub.com/wiki/guide/advancedanalysis): How to navigate and contribute to the Advanced Analysis page for The Tower: Idle Tower Defense, including search tips and submission rules. - [Beginner Guide](https://www.tower-hub.com/wiki/guide/beginner-guide): A beginner guide to The Tower: Idle Tower Defense, covering tier 1 turtle builds, workshop priorities, and the move to tier 2. - [Beginner's Exploration Guide](https://www.tower-hub.com/wiki/guide/beginner-s-exploration-guide): Starting advice for The Tower: Idle Tower Defense. Progress through tiers, complete daily missions, and manage resources without spoilers. - [CF Guide](https://www.tower-hub.com/wiki/guide/cf-guide): Chrono Field upgrade guide: reaching 100% uptime, balancing duration labs against stone costs, and when to level slow and range. - [Coin Guide - Basics](https://www.tower-hub.com/wiki/guide/coin-guide-basics): Learn how coins work in The Tower: coins per wave vs coins per kill, multipliers, UW syncing, and every source that grows your coin income. - [Common Abbreviations](https://www.tower-hub.com/wiki/guide/common-abbreviations): A reference for common abbreviations used in The Tower: Idle Tower Defense, including Ultimate Weapons, Cards, Labs, Workshop stats, Modules, and number notatio - [Devo Guide](https://www.tower-hub.com/wiki/guide/devo-guide): Devo guide for The Tower: how devolving your tower works, Death Wave setup, workshop priorities, stats, and survival tips. - [Dissonant Runs Guide](https://www.tower-hub.com/wiki/guide/dissonant-runs-guide): How to approach Dissonant Runs: suggested order, respec steps, module loadouts for each run type, and a high-tier UW disco glass cannon build guide. - [Event Guide](https://www.tower-hub.com/wiki/guide/event-guide): A guide to completing event quests in The Tower: Idle Tower Defense, with strategies for each quest type and general tips. - [Footguns](https://www.tower-hub.com/wiki/guide/footguns): Permanent upgrades in The Tower that can set your account back, from ultimate weapon picks to lab cooldowns, and how to avoid them. - [Frequently Asked Questions](https://www.tower-hub.com/wiki/guide/frequently-asked-questions): Answers to common The Tower: Idle Tower Defense questions, including coin math, negative UW stats, Wall timing and heat-up mechanics. - [Gem Guide](https://www.tower-hub.com/wiki/guide/gem-guide): A guide to spending gems efficiently in The Tower: Idle Tower Defense, covering lab slots, cards, modules, relics and lab rushing priorities. - [Guardian Guide](https://www.tower-hub.com/wiki/guide/guardian-guide): How to unlock the Guardian, how its chips work, and how to upgrade and use Attack, Ally, Bounty, Fetch and Summon effectively. - [Guides](https://www.tower-hub.com/wiki/guide/guides): A directory of The Tower: Idle Tower Defense guides covering beginner basics, resource spending, builds, and advanced optimisation tools. - [Guides / Thinking about Perks](https://www.tower-hub.com/wiki/guide/guides-thinking-about-perks): How perks work in The Tower: Idle Tower Defense, which lab upgrades to prioritise, and how to pick perks for coin farming and milestone pushes. - [Health Build](https://www.tower-hub.com/wiki/guide/health-build): Health builds prioritize survivability through health and damage reduction, ideal for early game progression in The Tower: Idle Tower Defense. - [Hybrid Guide](https://www.tower-hub.com/wiki/guide/hybrid-guide): Hybrid builds in The Tower balance damage and health investment, ideal for farming T1–T11 and still used by top players in tournaments. - [Intro Sprint](https://www.tower-hub.com/wiki/guide/intro-sprint): How the Intro Sprint card works in The Tower: wave skips, boss spawns, reduced cell earnings, and how to cancel it early. - [Legend Battle Conditions](https://www.tower-hub.com/wiki/guide/legend-battle-conditions): How Legend tournament Battle Conditions, the four Overheats and the Stun, Miss and Death Defy decay mechanics actually work — with the constants read out of the game itself. - [Medals Guide](https://www.tower-hub.com/wiki/guide/medals-guide): How to earn and spend medals in The Tower: recommended purchase order and bot upgrade priority. - [Milestones](https://www.tower-hub.com/wiki/guide/milestones): Milestones in The Tower: Idle Tower Defense are progress-based rewards unlocked by reaching specific tiers and waves. - [Orb Devo](https://www.tower-hub.com/wiki/guide/orb-devo): Orb Devo is a hoarding strategy in The Tower that syncs Black Hole and Golden Tower so orbs kill stacked enemies for maximum coin gains. - [Orbless Guide](https://www.tower-hub.com/wiki/guide/orbless-guide): Orbless farming builds stack Spotlight, Golden Tower and Black Hole coin bonuses by killing only inside overlapping zones. Requirements, methods and run phases - [Rushing Tiers](https://www.tower-hub.com/wiki/guide/rushing-tiers): Tier rushing guide for The Tower: swap to a survival build to hit wave milestones on tiers too strong for normal progression. - [SMAX Devo](https://www.tower-hub.com/wiki/guide/smax-devo): SMAX Devo guide for The Tower: workshop devo setup, synced BH/GT/SM strategy, card picks, perk priorities and survival tips. - [Strategies](https://www.tower-hub.com/wiki/guide/strategies): A midgame health-stacking strategy for The Tower: Idle Tower Defense, covering upgrades, cards, perks and damage sources. - [Target Priority](https://www.tower-hub.com/wiki/guide/target-priority): Target Priority lets you choose which enemy type your tower focuses on. Unlock the lab at tier 4 wave 150, with 2 levels to research. - [Tier-Specific Guide](https://www.tower-hub.com/wiki/guide/tier-specific-guide): A tier-by-tier guide to The Tower: Idle Tower Defense, covering enemies, blender builds, coin farming, tournaments and build swapping. - [UW Tier List: Best Ultimate Weapons in The Tower (2026)](https://www.tower-hub.com/wiki/guide/uw-tier-list): Every Ultimate Weapon ranked, with verified stone costs, a Legend account's real 53,547-stone split, and damage & coin shares from 50 logged runs. - [Which UW do I select?](https://www.tower-hub.com/wiki/guide/which-uw-do-i-select): Guide to choosing Ultimate Weapons in The Tower: Idle Tower Defense, with a general ranking and when each UW matters. ## Ultimate Weapons - [Black Hole](https://www.tower-hub.com/wiki/uw/black-hole): Black Hole in The Tower: cooldown, duration and size per level, the labs that turn it into a coin machine, and why it syncs with Golden Tower. - [Chain Lightning](https://www.tower-hub.com/wiki/uw/chain-lightning): Chain Lightning ignores your bullet damage — the game's own code shows what it really multiplies. Full damage order, crit rules, shock stacking and labs. - [Chrono Field](https://www.tower-hub.com/wiki/uw/chrono-field): Chrono Field ultimate weapon guide: slow enemies, manage uptime, and upgrade duration, cooldown, range, and damage reduction. - [Death Wave](https://www.tower-hub.com/wiki/uw/death-wave): Death Wave ultimate weapon guide for The Tower: reworked mechanics, Effect Waves, damage pool, workshop upgrades and all five Death Wave labs. - [Golden Tower](https://www.tower-hub.com/wiki/uw/golden-tower): Golden Tower in The Tower: the coin and cash multiplier the whole economy runs on — upgrades, labs, Golden Combo, and why it's the first UW to pick. - [Inner Land Mines](https://www.tower-hub.com/wiki/uw/inner-land-mines): Inner Land Mines is an ultimate weapon that spawns explosive mines dealing area damage based on tower damage, crit, and super crit factors. - [Poison Swamp](https://www.tower-hub.com/wiki/uw/poison-swamp): Poison Swamp ultimate weapon guide: damage ramping, stun labs, Swamp Rend and upgrade costs in The Tower: Idle Tower Defense. - [Smart Missiles](https://www.tower-hub.com/wiki/uw/smart-missiles): Smart Missiles in The Tower: how targeting works, every workshop upgrade, the Cover Fire UW+ and the labs that make it the late-game damage king. - [Spotlight](https://www.tower-hub.com/wiki/uw/spotlight): Spotlight in The Tower: how the damage multiplier stacks, angle and quantity upgrades, the coin lab, and why it pairs so well with Smart Missiles. - [Ultimate Weapons](https://www.tower-hub.com/wiki/uw/ultimate-weapons): Ultimate Weapons are powerful abilities bought with Power Stones that automatically activate in rounds and can be upgraded with Ultimate Weapon Plus abilities. ## Labs - [Attack Research](https://www.tower-hub.com/wiki/lab/lab-category-attack-research): Lab Category/Attack Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Battle Condition](https://www.tower-hub.com/wiki/lab/lab-category-battle-condition): Lab Category/Battle Condition in The Tower: Idle Tower Defense — costs, levels and how it works. - [Bot Research](https://www.tower-hub.com/wiki/lab/lab-category-bot-research): Lab Category/Bot Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Card Research](https://www.tower-hub.com/wiki/lab/lab-category-card-research): Lab Category/Card Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Defense Research](https://www.tower-hub.com/wiki/lab/lab-category-defense-research): Lab Category/Defense Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Echo Lab](https://www.tower-hub.com/wiki/lab/echo-lab): Echo Lab: how Dissonant Echo labs spread a percentage of your Dissonance Boost to all tiers, with 20 levels per category. - [Enemy Research](https://www.tower-hub.com/wiki/lab/lab-category-enemy-research): Lab Category/Enemy Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Garlic Thorns](https://www.tower-hub.com/wiki/lab/lab-garlic-thorns): Garlic Thorns lab in The Tower: how it melts Vampire elites with your own thorn damage — unlock point, full level table and costs. - [Lab Upgrades](https://www.tower-hub.com/wiki/lab/lab-upgrades): How lab upgrades work in The Tower: research slots, gem rushing, Elite Cell boosts, and quality-of-life features like auto research and lab history. - [Laboratory](https://www.tower-hub.com/wiki/lab/laboratory): The Laboratory lets you buy timed upgrades using coins and lab slots. Learn how labs work, how many you can unlock, costs, rushing, and upgrades. - [Labs Coin Discount](https://www.tower-hub.com/wiki/lab/labs-coin-discount): Labs Coin Discount lowers the coin cost of all other lab researches. Learn how it works and when to unlock it. - [Labs Speed](https://www.tower-hub.com/wiki/lab/labs-speed): Labs Speed is a researchable lab that cuts the time needed for other lab research. Learn how it stacks with relics, its 99 levels, and when to prioritise it. - [Main Research](https://www.tower-hub.com/wiki/lab/lab-category-main-research): Lab Category/Main Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Module Research](https://www.tower-hub.com/wiki/lab/lab-category-module-research): Lab Category/Module Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Perk Labs](https://www.tower-hub.com/wiki/lab/perk-labs): Perk labs unlock perks in The Tower and improve them: waves required, perk bonus, first choice, trade-offs, auto pick, ban and ranking. - [Perk Research](https://www.tower-hub.com/wiki/lab/lab-category-perk-research): Lab Category/Perk Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Second Wind Labs](https://www.tower-hub.com/wiki/lab/second-wind-labs): Second Wind Blast and Recharge Second Wind labs in The Tower: unlock requirements, what each lab does, and how they upgrade the Second Wind mechanic. - [Shatter Shards](https://www.tower-hub.com/wiki/lab/lab-shatter-shards): Shatter Shards lab in The Tower: +20% module shards per level up to +100%, with the full cost and research-time table for all 5 levels. - [Ultimate Weapon Research](https://www.tower-hub.com/wiki/lab/lab-category-ultimate-weapon-research): Lab Category/Ultimate Weapon Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Utility Research](https://www.tower-hub.com/wiki/lab/lab-category-utility-research): Lab Category/Utility Research in The Tower: Idle Tower Defense — costs, levels and how it works. - [Wall Labs](https://www.tower-hub.com/wiki/lab/wall-labs): Overview of Wall labs in The Tower: Idle Tower Defense, including Wall Health, Rebuild, Regen, Thorns, Invincibility and Fortification research. ## Cards - [Area of Effect Card](https://www.tower-hub.com/wiki/card/cards-area-of-effect): Area of Effect is an epic card in The Tower: Idle Tower Defense that boosts damage for several area-based attacks, with a mastery that widens its radius. - [Attack Speed Card](https://www.tower-hub.com/wiki/card/cards-attack-speed): Attack Speed is a common card in The Tower: Idle Tower Defense that raises your tower's fire rate. Learn how it works and what its card mastery adds. - [Berserker Card](https://www.tower-hub.com/wiki/card/cards-berserker): How the Berserker epic card works in The Tower: Idle Tower Defense, including its absorbed-damage bonus and the 750-stone card mastery. - [Card Masteries](https://www.tower-hub.com/wiki/card/card-masteries): How Card Masteries unlock in The Tower: Idle Tower Defense, what they do, and how their labs and stone costs work. - [Card Presets](https://www.tower-hub.com/wiki/card/card-presets): Card Presets let you save up to 5 card loadouts in The Tower: Idle Tower Defense. Learn how presets work and how to unlock the lab. - [Card Slots](https://www.tower-hub.com/wiki/card/card-slots): Card slots control how many cards you can equip at once. Learn how slots are unlocked with gems and keys, and the total costs involved. - [Cards](https://www.tower-hub.com/wiki/card/cards): All 31 cards in The Tower explained — rarities, star levels, gem costs, which slots to unlock first, and how card mastery changes the math. - [Cash Card](https://www.tower-hub.com/wiki/card/cards-cash): Cash is a common card in The Tower: Idle Tower Defense that boosts all cash earned. Its mastery adds a chance for elites to drop reroll dice. - [Coins Card](https://www.tower-hub.com/wiki/card/cards-coins): Coins is a common card in The Tower: Idle Tower Defense that boosts all coins earned. Learn its effect and what its card mastery adds. - [Critical Chance Card](https://www.tower-hub.com/wiki/card/cards-critical-chance): Critical Chance is a common card in The Tower: Idle Tower Defense that raises your tower's critical chance, with a mastery that boosts crit-related stats. - [Critical Coin Card](https://www.tower-hub.com/wiki/card/cards-critical-coin): Critical Coin is a rare card in The Tower: Idle Tower Defense that gives basic enemies killed by critical shots a chance to drop coins. - [Damage Card](https://www.tower-hub.com/wiki/card/cards-damage): Damage is a common card in The Tower: Idle Tower Defense that raises your tower's damage output, with a mastery upgrade costing 750 stones. - [Death Ray](https://www.tower-hub.com/wiki/card/death-ray): Death Ray is a card that fires a rotating beam killing enemies on contact. Learn its limits and how the Double Death Ray lab upgrade works. - [Demon Mode](https://www.tower-hub.com/wiki/card/demon-mode): Demon Mode in The Tower: 300x projectile damage and invincibility for up to 300 seconds — once per round, manual or automated, all activation rules. - [Enemy Balance Card](https://www.tower-hub.com/wiki/card/cards-enemy-balance): Enemy Balance is a common card in The Tower that spawns more enemies per wave and raises cash per kill. Learn its effect and mastery. - [Energy Net](https://www.tower-hub.com/wiki/card/energy-net): Energy Net is a card that automatically fires a net at bosses entering tower range, stunning them for a period of time. - [Energy Shield](https://www.tower-hub.com/wiki/card/energy-shield): Energy Shield is a card that blocks one attack per charge and recharges over time. Learn how recharge timing works and how the Extra Hit lab adds charges. - [Extra Defense Card](https://www.tower-hub.com/wiki/card/cards-extra-defense): Extra Defense is a common card in The Tower: Idle Tower Defense that raises your tower's defense percent while equipped. - [Extra Orb Card](https://www.tower-hub.com/wiki/card/cards-extra-orb): Extra Orb is a rare card in The Tower: Idle Tower Defense that adds a spinning orb destroying enemies on contact, with a coin-bonus card mastery. - [Fortress Card](https://www.tower-hub.com/wiki/card/cards-fortress): Fortress is a common card in The Tower: Idle Tower Defense that raises defense absolute. Learn its effect and card mastery details. - [Free Upgrades Card](https://www.tower-hub.com/wiki/card/cards-free-upgrades): Free Upgrades is a rare card in The Tower: Idle Tower Defense that raises your free upgrade chances each wave, with a mastery that locks a chosen stat. - [Health Card](https://www.tower-hub.com/wiki/card/cards-health): Health is a common card in The Tower: Idle Tower Defense that raises your tower's health. Learn how it works and what its card mastery adds. - [Health Regen Card](https://www.tower-hub.com/wiki/card/cards-health-regen): Health Regen is a common card in The Tower: Idle Tower Defense that raises your tower's health regeneration per second. Learn how it works and what its card mas - [Intro Sprint Card](https://www.tower-hub.com/wiki/card/cards-intro-sprint): Intro Sprint is a rare card in The Tower: Idle Tower Defense that speeds through early waves with bosses spawning every wave but no coin rewards. - [Land Mine Stun Card](https://www.tower-hub.com/wiki/card/cards-land-mine-stun): Land Mine Stun is a rare card in The Tower: Idle Tower Defense that gives land mines a 40% chance to stun non-boss enemies. - [Nuke](https://www.tower-hub.com/wiki/card/nuke): Nuke is a manually activated card that destroys a percentage of enemies. Learn how it works, its automation priority, and how to unlock its recharge lab. - [Plasma Cannon](https://www.tower-hub.com/wiki/card/plasma-cannon): Plasma Cannon is a card that fires a projectile at bosses in tower range, dealing damage equal to a percentage of the boss's total health. - [Range Card](https://www.tower-hub.com/wiki/card/cards-range): Range is a common card in The Tower: Idle Tower Defense that increases your tower's range. Its mastery adds a damage-per-meter multiplier. - [Recovery Package Chance Card](https://www.tower-hub.com/wiki/card/cards-recovery-package-chance): Recovery Package Chance is a rare card in The Tower: Idle Tower Defense that raises the spawn rate of recovery packages during a round. - [Second Wind](https://www.tower-hub.com/wiki/card/second-wind): Second Wind card: revive your tower with half health once per round, plus an invincible shield. Includes lab upgrades. - [Slow Aura](https://www.tower-hub.com/wiki/card/slow-aura): Slow Aura is a card that reduces enemy speed by a percentage while enemies are inside your tower's range. - [Super Tower Card](https://www.tower-hub.com/wiki/card/cards-super-tower): Super Tower is an epic card that temporarily boosts tower damage for 15 seconds with a 30-second cooldown. Learn how it works and what its mastery adds. - [Ultimate Crit Card](https://www.tower-hub.com/wiki/card/cards-ultimate-crit): Ultimate Crit is an epic card in The Tower: Idle Tower Defense that gives ultimate weapons a chance to deal critical damage based on your Tower Crit Factor. - [Wave Accelerator Card](https://www.tower-hub.com/wiki/card/cards-wave-accelerator): Wave Accelerator is an epic card in The Tower: Idle Tower Defense that reduces the cooldown between waves. Learn how it works and what its card mastery adds. - [Wave Skip Card](https://www.tower-hub.com/wiki/card/cards-wave-skip): Wave Skip is a rare card in The Tower: Idle Tower Defense that gives a chance to skip waves while still earning coins and cash. ## Modules - [Assist Module Labs](https://www.tower-hub.com/wiki/module/assist-module-labs): Assist Module Labs in The Tower: Idle Tower Defense — costs, levels and how it works. - [Epic Module Unique Effect](https://www.tower-hub.com/wiki/module/epic-module-unique-effect): How epic module unique effects work in The Tower, including Amplifying Strike, Space Displacer, Dimension Core and other special mechanics. - [Module Labs](https://www.tower-hub.com/wiki/module/module-labs): Module labs research module drop chances, shard income, upgrade cost reductions, unmerging, shattering and effect bans. - [Modules](https://www.tower-hub.com/wiki/module/modules): How modules work in The Tower: Idle Tower Defense: types, banners, upgrading, boss drops, merging, stats and unique effects explained. - [Reroll Shards](https://www.tower-hub.com/wiki/module/module-labs-reroll-shards): How the Reroll Shards lab works in The Tower: unlock requirements, what it does, and why it matters for module farming. - [Sub-Module Effects](https://www.tower-hub.com/wiki/module/sub-module-effects): Sub-module effects in The Tower: every possible substat, how rarity and rerolling work, what locking costs, and where the stat caps sit. ## Workshop Upgrades - [Attack Enhancements](https://www.tower-hub.com/wiki/workshop/workshop-enhancement-attack): Attack Workshop Enhancements in The Tower: unlock costs, per-level gains and max levels for Damage, Rend, Crit, Damage/Meter, Super Crit and Attack Speed. - [Attack Speed](https://www.tower-hub.com/wiki/workshop/attack-speed): Attack Speed controls how many projectiles your tower fires and how fast they travel. Covers workshop levels, labs, cards and enhancements. - [Attack Upgrades](https://www.tower-hub.com/wiki/workshop/attack-upgrades): Attack upgrades in The Tower: Idle Tower Defense. Learn how Damage, Attack Speed, Critical Hits, Multishot, Rapid Fire, Bounce Shot, Super Criticals, and Rend A - [Bounce Shot](https://www.tower-hub.com/wiki/workshop/bounce-shot): Bounce Shot lets your tower's projectiles ricochet between enemies. Learn about its chance, targets, and range upgrades in the workshop. - [Buy multiplier](https://www.tower-hub.com/wiki/workshop/buy-multiplier): Buy Multiplier lets you purchase workshop upgrades in larger batches at once. Learn how it works and how to unlock its lab upgrades. - [Cash Bonus](https://www.tower-hub.com/wiki/workshop/cash-bonus): Cash Bonus is a workshop upgrade that multiplies cash from all sources, including wave bonuses. Covers the workshop upgrade, card, enhancement and lab. - [Cash Per Wave](https://www.tower-hub.com/wiki/workshop/cash-per-wave): Cash Per Wave is a workshop upgrade that pays out cash after each completed wave, multiplied by Cash Bonus and boosted further by a lab upgrade. - [Coins Per Kill Bonus](https://www.tower-hub.com/wiki/workshop/coins-per-kill-bonus): Coins Per Kill is a Workshop upgrade that multiplies the coins you earn from destroying enemies, with 149 levels and a x2.49 maximum. - [Coins Per Wave](https://www.tower-hub.com/wiki/workshop/coins-per-wave): Coins Per Wave is a workshop upgrade in The Tower that pays out coins each time you finish a wave. Learn its unlock path, levels, and lab boost. - [Critical Coin](https://www.tower-hub.com/wiki/workshop/critical-coin): Critical Coin is a Workshop upgrade that gives basic enemies a chance to drop coins when killed by a critical hit. - [Critical Hits](https://www.tower-hub.com/wiki/workshop/critical-hits): Critical Hits in The Tower: how Critical Chance and Critical Factor workshop upgrades, enhancements, and labs boost your damage output. - [Damage](https://www.tower-hub.com/wiki/workshop/damage): How tower damage works in The Tower: the damage formula, workshop levels, enhancement multiplier, Berserker and damage cards, and damage lab research. - [Damage Per Meter](https://www.tower-hub.com/wiki/workshop/damage-per-meter): Damage Per Meter boosts your tower's damage based on how far enemies are, scaling with distance. Learn how it works and upgrades. - [Death Defy](https://www.tower-hub.com/wiki/workshop/death-defy): Death Defy is a Workshop upgrade that gives your tower a chance to ignore a killing hit, up to 30% at max level. - [Defense Absolute](https://www.tower-hub.com/wiki/workshop/defense-absolute): Defense Absolute reduces incoming enemy damage by a flat amount after Defense % is applied. Learn how it works, its costs, cards, and lab upgrades. - [Defense Enhancements](https://www.tower-hub.com/wiki/workshop/workshop-enhancement-defense): Defense workshop enhancements in The Tower: unlock requirements, level caps and multipliers for Health, Regen, Defense Absolute, Land Mines, Wall Health and Orb - [Defense Percent](https://www.tower-hub.com/wiki/workshop/defense-percent): Defense Percent reduces incoming damage by a percentage before Defense Absolute applies. Learn its workshop upgrades, lab, card, perks, relics and the 98% cap. - [Defense Upgrades](https://www.tower-hub.com/wiki/workshop/defense-upgrades): Defense Upgrades are workshop upgrades that improve your tower's survivability by boosting health, reducing damage taken, or preventing death. - [Enemy Level Skip](https://www.tower-hub.com/wiki/workshop/enemy-level-skip): Enemy Level Skip gives a chance to skip enemy stat level-ups after each wave. Covers workshop, lab, enhancement and relic sources. - [Free Upgrades](https://www.tower-hub.com/wiki/workshop/free-upgrades): How Free Upgrades work in The Tower: Idle Tower Defense, including workshop costs, the free upgrade card and perk, and the Utility enhancement. - [Game Speed](https://www.tower-hub.com/wiki/workshop/game-speed): How the Game Speed workshop upgrade and lab work in The Tower: Idle Tower Defense, including the 6.25x cap and timer effects. - [Health](https://www.tower-hub.com/wiki/workshop/health): Health is your tower's maximum HP. Learn how workshop upgrades, labs, cards and enhancements raise it, and how it feeds into Effective HP. - [Health Regen](https://www.tower-hub.com/wiki/workshop/health-regen): Health Regen restores tower health each second. Learn how workshop levels, labs, cards, enhancements, perks and relics stack to boost it. - [Interest](https://www.tower-hub.com/wiki/workshop/interest): Interest is a workshop upgrade in The Tower: Idle Tower Defense that pays a percentage of your unspent cash at the end of each wave. - [Knockback](https://www.tower-hub.com/wiki/workshop/knockback): Knockback is a workshop upgrade in The Tower that gives your shots a chance to push enemies away. Covers chance, force, costs and enemy mass. - [Land Mine](https://www.tower-hub.com/wiki/workshop/land-mine): How Land Mines work in The Tower: spawn chance, damage formula, radius, workshop upgrades, the stun card, enhancements and lab research. - [Lifesteal](https://www.tower-hub.com/wiki/workshop/lifesteal): How Lifesteal works in The Tower: Idle Tower Defense, including its healing mechanic, workshop unlock requirements, and upgrade costs. - [More Round Stats](https://www.tower-hub.com/wiki/workshop/more-round-stats): More Round Stats is a workshop upgrade that adds extra per-round statistics and unlocks the Battle History feature for reviewing past runs. - [Multishot](https://www.tower-hub.com/wiki/workshop/multishot): Multishot is a workshop upgrade that lets your tower fire at multiple enemies at once. Learn how Multishot Chance and Multishot Targets work. - [Orbs](https://www.tower-hub.com/wiki/workshop/orbs): How orbs work in The Tower: workshop upgrades, orb speed and counts, orb damage rules, and the orb-related lab research. - [Range](https://www.tower-hub.com/wiki/workshop/range): Range is a workshop upgrade in The Tower: Idle Tower Defense that sets how far your tower fires and caps enemy ranged attack distance. - [Rapid Fire](https://www.tower-hub.com/wiki/workshop/rapid-fire): Rapid Fire is a workshop upgrade that gives your tower a chance to fire four times faster for a short duration. Learn how it works and what it upgrades. - [Recovery Packages](https://www.tower-hub.com/wiki/workshop/recovery-packages): Recovery Packages restore tower health automatically when they spawn. Learn how Recovery Amount, Max Recovery, Package Chance, cards, and labs work together. - [Rend Armor](https://www.tower-hub.com/wiki/workshop/rend-armor): Rend Armor is a Workshop upgrade that gives projectiles a chance to permanently increase damage taken by enemies, with stacking multipliers up to 800%. - [Shockwave](https://www.tower-hub.com/wiki/workshop/shockwave): Shockwave is a Workshop upgrade in The Tower that periodically pushes enemies away. Covers size, frequency, costs and lab research. - [Starting Cash](https://www.tower-hub.com/wiki/workshop/starting-cash): Starting Cash is a workshop upgrade that increases the amount of cash you begin each round with. - [Super Critical](https://www.tower-hub.com/wiki/workshop/super-critical): Super Critical adds a chance for extra critical damage after a crit lands. Covers Workshop upgrades, lab research, costs, and multipliers. - [Thorn Damage](https://www.tower-hub.com/wiki/workshop/thorn-damage): How Thorn Damage works in The Tower: unlock requirements, upgrade levels, boss and Protector interactions, and the Garlic Thorns lab. - [Utility Enhancements](https://www.tower-hub.com/wiki/workshop/workshop-enhancement-utility): Utility enhancements in The Tower: Idle Tower Defense, including Cash, Coin, Cells/Kill, Free Upgrades, Packages, and Enemy Level Skips. - [Utility Upgrades](https://www.tower-hub.com/wiki/workshop/utility-upgrades): Utility upgrades in The Tower: Idle Tower Defense workshop boost cash and coin income, grant free tower upgrades, and skip enemy level increases. - [Wall](https://www.tower-hub.com/wiki/workshop/wall): How the Wall works in The Tower: Idle Tower Defense, including Wall Health, Rebuild, Regen, Thorns, Invincibility, Fortification, and all lab and workshop upgra - [Wave Accelerator](https://www.tower-hub.com/wiki/workshop/wave-accelerator): Wave Accelerator in The Tower: what each level cuts from the wave timer, how much faster full runs get, and why it also charges Energy Shield sooner. - [Wave Skip](https://www.tower-hub.com/wiki/workshop/wave-skip): Wave Skip is a Workshop Upgrade that lets you bypass waves for multiplied rewards. Learn its income and wave-based mechanics. - [Workshop Attack Discount](https://www.tower-hub.com/wiki/workshop/workshop-attack-discount): Workshop Attack Discount is a lab that lowers the coin cost of attack workshop upgrades. Unlock requirements and level details. - [Workshop Enhancement](https://www.tower-hub.com/wiki/workshop/workshop-enhancement): Workshop Enhancements in The Tower: unlock requirements, all 18 enhancement types, their multipliers, and the Enhancement Coin Discount lab. - [Workshop Respec](https://www.tower-hub.com/wiki/workshop/workshop-respec): Reset your Workshop coin upgrades for 150 gems and get back every coin you spent, with no discount deductions. Ultimate Weapons stay untouched. - [Workshop Upgrades](https://www.tower-hub.com/wiki/workshop/workshop-upgrades): The Tower's Workshop and Enhancements explained: unlock requirements, coin thresholds and max levels for every attack, defense and utility stat. - [Workshop Utility Discount](https://www.tower-hub.com/wiki/workshop/workshop-utility-discount): Workshop Utility Discount lowers the coin cost of utility workshop upgrades. Learn what it does and how to unlock its lab. ## Game Systems - [Challenges](https://www.tower-hub.com/wiki/system/challenges): Overview of The Tower's recurring challenges, including tournaments, events, milestones, daily missions and tiers. - [Chips](https://www.tower-hub.com/wiki/system/chips): Every Guardian chip in The Tower explained — Attack, Ally, Bounty, Fetch, Summon and Scout, with the targeting rules most players never notice. - [Content Creator Page](https://www.tower-hub.com/wiki/system/content-creator-page): How The Tower's creator code system works: where to enter codes, revenue share rates, 30-day duration, and current closed access status. - [Contributors](https://www.tower-hub.com/wiki/system/contributors): A hub page for wiki contributors: action lists, change logs, editing help, trusted information sources, tools, and contact details. - [Daily Missions](https://www.tower-hub.com/wiki/system/daily-missions): How daily missions work in The Tower: challenge types, gem and coin rewards, weekly milestones and the mission reroll unlock. - [Dissonance](https://www.tower-hub.com/wiki/system/dissonance): Dissonance in The Tower: the second difficulty layer from Tier 4 — what it restricts, what it permanently boosts, and how the stacks add up. - [Events](https://www.tower-hub.com/wiki/system/events): How The Tower's biweekly events work: missions, medals, relics, the event shop, themes, songs, bots, Bot+ abilities and Synchronicity. - [Gameplay](https://www.tower-hub.com/wiki/system/gameplay): How rounds, waves, the tower interface, enemies, and all seven currencies work in The Tower: Idle Tower Defense. - [Guardian](https://www.tower-hub.com/wiki/system/guardian): The Guardian is a guild-exclusive tower companion with upgradeable chips that heal, attack, fetch loot, and boost coins. - [Guilds](https://www.tower-hub.com/wiki/system/guilds): How guilds work in The Tower: unlocking, creating or joining, weekly reward chests, the guild store, tokens, themes, relics and guardian chips. - [IceTæ's Gem and Card Priority List](https://www.tower-hub.com/wiki/system/icet-s-gem-and-card-priority-list): IceTæ's community guide on how to spend gems and which cards to unlock first in The Tower: Idle Tower Defense, from lab slots to Death Ray. - [In-Game Support](https://www.tower-hub.com/wiki/system/in-game-support): How to contact support in The Tower: Idle Tower Defense, including in-game tickets and the official Tech Tree support page. - [Perks](https://www.tower-hub.com/wiki/system/perks): How perks work in The Tower: Idle Tower Defense, including unlock requirements, wave costs, perk types, and all related lab upgrades. - [Profile](https://www.tower-hub.com/wiki/system/profile): The player profile in The Tower: Idle Tower Defense lets you show off a tower skin, five relics, your best tournament results and your guild to other players. - [Relics](https://www.tower-hub.com/wiki/system/relics): Every Relic in The Tower: how to unlock each one, how the passive bonuses stack, and what they add up to across a full account. - [Seasons](https://www.tower-hub.com/wiki/system/seasons): How the 8-week season cycle works in The Tower: Idle Tower Defense, including what happens to unspent tokens and Bits at season end. - [The Tower](https://www.tower-hub.com/wiki/system/the-tower): Overview of The Tower, the central unit you upgrade through the workshop, lab, cards, ultimate weapons and perks to push higher tiers and rankings. - [The Tower - Idle Tower Defense Wiki](https://www.tower-hub.com/wiki/system/the-tower-idle-tower-defense-wiki): Overview of a late-year The Tower: Idle Tower Defense update, covering new settings toggles, tournament battle condition changes, and quality-of-life fixes. - [The Vault](https://www.tower-hub.com/wiki/system/the-vault): The Vault in The Tower after the 2026 expansion: all three trees — Power, Harmony and the new Enemy tree — every upgrade with keys per level and max levels, plus what it costs to max everything. - [Themes Menu](https://www.tower-hub.com/wiki/system/themes-menu): The Themes Menu lets you change your tower's look, music, and backgrounds while earning passive coin bonuses from every cosmetic you own. - [Tickets](https://www.tower-hub.com/wiki/system/tickets): How to get Tournament tickets in The Tower — every ticket source, how the entry cost works, and what to do when you run out. - [Tiers](https://www.tower-hub.com/wiki/system/tiers): Tiers are The Tower's difficulty levels, running from tier 1 to tier 24. Learn how to unlock higher tiers and where battle conditions apply. - [Tournaments](https://www.tower-hub.com/wiki/system/tournaments): How Tournaments work in The Tower: leagues, tickets, promotion, battle conditions, rewards and the labs that reduce heat effects. - [Workshop Defense Discount](https://www.tower-hub.com/wiki/system/workshop-defense-discount): Workshop Defense Discount lowers the coin cost of defense workshop upgrades. Learn what it does and how to unlock its lab. ## Enemies - [Boss Labs](https://www.tower-hub.com/wiki/enemy/boss-labs): Boss Health and Boss Attack labs, unlocked at tier 9 wave 20, reduce boss stats at all waves. Learn how boss labs work and what they affect. - [Brick Discriptions](https://www.tower-hub.com/wiki/enemy/brick-discriptions): A guide to Brick enemies in The Tower: Idle Tower Defense, explaining what they are and how they behave. - [Common Enemy Labs](https://www.tower-hub.com/wiki/enemy/common-enemy-labs): Common Enemy labs lower basic enemy health and attack on every wave. Learn what each lab does, how to unlock them, and how they affect enemy scaling. - [Elite Enemies](https://www.tower-hub.com/wiki/enemy/elite-enemies): Elite enemies (Vampire, Ray, Scatter) in The Tower: spawn limits, immunities, Elite Cell drops, and how single and double spawn chances scale by wave. - [Enemies](https://www.tower-hub.com/wiki/enemy/enemies): Overview of enemy types in The Tower: Idle Tower Defense, including Normal, Elite, Fleet and Boss enemies, spawn rules, immunities and labs. - [Enemy Balance](https://www.tower-hub.com/wiki/enemy/enemy-balance): Enemy Balance is a card that raises cash per kill while spawning more enemies, averaging 1.8x spawns. Learn how it boosts cash and coins. - [Fast Enemy Labs](https://www.tower-hub.com/wiki/enemy/fast-enemy-labs): Fast Enemy Labs reduce the health, attack, and speed of fast enemies at all waves, with unlocks at tier 9 milestones. - [Fleet Enemies](https://www.tower-hub.com/wiki/enemy/fleet-enemies): Fleet enemies in The Tower — Saboteur, Commander and Overcharge: what each one does to you, their immunities, spawn rules and drops per tier. - [Protector Labs](https://www.tower-hub.com/wiki/enemy/protector-labs): Protector labs reduce protector enemy health, radius and damage reduction. Unlock requirements and level counts for each lab. - [Ranged Enemy Labs](https://www.tower-hub.com/wiki/enemy/ranged-enemy-labs): Ranged Enemy labs reduce the health, attack and range of ranged enemies in The Tower. Unlock tiers, level counts and how they work. - [Ray Labs](https://www.tower-hub.com/wiki/enemy/ray-labs): Ray Labs let you research permanent reductions to Ray enemy attack and health, with 30 levels each, unlocked at Tier 19 Wave 60. - [Scatter Labs](https://www.tower-hub.com/wiki/enemy/scatter-labs): Scatter Labs in The Tower: Idle Tower Defense let you weaken Scatter enemies and boost Chain Lightning damage against them. - [Tank Enemy Labs](https://www.tower-hub.com/wiki/enemy/tank-enemy-labs): Tank Enemy labs reduce tank health and attack across all waves. Learn how they work and how they affect enemy stat ratios. - [Vampire Labs](https://www.tower-hub.com/wiki/enemy/vampire-labs): How Vampire labs work in The Tower: Idle Tower Defense, covering Vampire attack, health and Garlic Thorns research. ## Bots - [Amplify Bot](https://www.tower-hub.com/wiki/bot/amplify-bot): Amplify Bot boosts damage against enemies in its range. Learn its upgrades, duration, cooldown, bonus, range, and lab research. - [Bot Bot](https://www.tower-hub.com/wiki/bot/bot-bot): Bot Bot is a support bot that amplifies the effects of other bots within its range. Learn its upgrades, labs and costs. - [Flame Bot](https://www.tower-hub.com/wiki/bot/flame-bot): Flame Bot is an unlockable bot in The Tower that burns enemies around it, dealing damage over time and reducing the damage burned enemies deal. - [Golden Bot](https://www.tower-hub.com/wiki/bot/golden-bot): Golden Bot in The Tower: how its coin multiplier really works, every upgrade level for duration, cooldown, bonus and range — and how to get it. - [Thunder Bot](https://www.tower-hub.com/wiki/bot/thunder-bot): Thunder Bot stuns enemies in an area, then slows them with a linger effect. Learn its upgrades, labs, and how it works. ## Currencies - [Bits](https://www.tower-hub.com/wiki/currency/currency-bits): Bits are the currency used to unlock and upgrade Chips and Chip Slots, earned from Guild Weekly Reward Chests and the Guild Store. - [Cash](https://www.tower-hub.com/wiki/currency/currency-cash): How Cash works in The Tower: Idle Tower Defense — earning sources, wave payouts, interest, and every way to improve your cash flow during runs. - [Coins](https://www.tower-hub.com/wiki/currency/currency-coins): Coins are the main currency in The Tower: Idle Tower Defense. Learn how to earn coins, improve coin flow, and how the Coin Bonus enhancement works. - [Currency](https://www.tower-hub.com/wiki/currency/currency): Overview of The Tower's currencies: Cash, Coins, Gems, Power Stones, Medals and Elite Cells — how you earn and spend each one. - [Elite Cells](https://www.tower-hub.com/wiki/currency/currency-elite-cells): Elite Cells are a currency dropped by Elite enemies in The Tower, used to buy lab boosts. Learn how to earn and increase them. - [Gems](https://www.tower-hub.com/wiki/currency/currency-gems): Gems are a premium currency in The Tower: Idle Tower Defense. Learn every way to earn them and what to spend them on. - [Keys](https://www.tower-hub.com/wiki/currency/currency-keys): Keys are a currency earned from Legend Tournament placements and spent on unique Tower upgrades in the Vault's Tech Trees. - [Medals](https://www.tower-hub.com/wiki/currency/currency-medals): Medals are a currency earned from events and missions in The Tower: Idle Tower Defense, spent in the Event Shop on items like Gems, Bots and Relics. - [Power Stones](https://www.tower-hub.com/wiki/currency/currency-power-stones): Power Stones are a premium currency in The Tower used to buy and upgrade Ultimate Weapons. Learn how to earn or purchase them. - [Shards](https://www.tower-hub.com/wiki/currency/currency-shards): Module Shards are a currency in The Tower: Idle Tower Defense, used for the game's module system. - [Tokens](https://www.tower-hub.com/wiki/currency/currency-tokens): Tokens are a currency in The Tower: Idle Tower Defense earned from Weekly Challenges and Guild Chests, spent in the Guild shop. ## Patch Notes - [Patch V0.10](https://www.tower-hub.com/wiki/patch/version-history-v0-10): The Tower v0.10 patch notes: smart missile and land mine damage buffs, inner mine and Chrono Field researches, Enemy Balance card nerf, and bug fixes. - [Patch V0.11](https://www.tower-hub.com/wiki/patch/version-history-v0-11): Version 0.11 of The Tower: Idle Tower Defense added Demon Mode, Wave Skip, Critical Chance, card presets research, and smart missile buffs, plus iOS and store f - [Patch V0.12](https://www.tower-hub.com/wiki/patch/version-history-v0-12): The Tower v0.12 patch notes: Recovery Package upgrades, the Intro Sprint card, Workshop Respec research, and new end-round stat tracking. - [Patch V0.13](https://www.tower-hub.com/wiki/patch/version-history-v0-13): The Tower v0.13 added the perk system, new lab research, cross-platform cloud saves, and balance changes to regen, defense, and ultimate weapons. - [Patch V0.14](https://www.tower-hub.com/wiki/patch/version-history-v0-14): V0.14 adds the Black Hole ultimate weapon, Energy Shield card, tier 12, and reworks tournament difficulty scaling plus various balance changes. - [Patch V0.15](https://www.tower-hub.com/wiki/patch/version-history-v0-15): The Tower v0.15 patch notes: events, bots, themes, Champion league, super critical upgrades, and ultimate weapon damage rebalancing. - [Patch V0.16](https://www.tower-hub.com/wiki/patch/version-history-v0-16): The Tower v0.16 added leaderboards, three new cards, a 7th card level, higher upgrade caps with exponential scaling, and a music manager. - [Patch V0.17](https://www.tower-hub.com/wiki/patch/version-history-v0-17): The Tower v0.17 patch notes: Spotlight ultimate weapon, Amplify event bot, advanced target priority research, and lab rush cost overhaul. - [Patch V0.18](https://www.tower-hub.com/wiki/patch/version-history-v0-18): The Tower v0.18 patch notes: milestones system, Protector enemy, Tier 13, new cards and lab research, plus balance and performance changes. - [Patch V0.19](https://www.tower-hub.com/wiki/patch/version-history-v0-19): The Tower v0.19 patch notes: daily missions, The Wall and Render Armor upgrades, bot buffs, economy tweaks, and a major double-multiplier bug fix. - [Patch V0.2](https://www.tower-hub.com/wiki/patch/version-history-v0-2): The Tower v0.2 patch notes: tournaments arrive, three new cards (Death Ray, Plasma Cannon, Energy Net), plus lab fixes and balance changes. - [Patch V0.20](https://www.tower-hub.com/wiki/patch/version-history-v0-20): The Tower v0.20 adds tiers 14-15 with battle conditions, relics, tower skins, the Ultimate Crit card, lightspeed research, and many bug fixes. - [Patch V0.21](https://www.tower-hub.com/wiki/patch/version-history-v0-21): V0.21 adds dual battle conditions to Silver+ tournaments, Ultimate Weapon PLUS upgrades, synced UW timers, and cloud save and bug fixes. - [Patch V0.22](https://www.tower-hub.com/wiki/patch/version-history-v0-22): The Tower v0.22 introduced the module system with four equippable categories, raised the Def% cap to 98%, and fixed bounce shot performance and Berserk charging - [Patch V0.23](https://www.tower-hub.com/wiki/patch/version-history-v0-23): The Tower v0.23 adds Elite enemies, lab speed-ups, workshop enhancements, the Nuke card, module favoriting and unmerging, plus many fixes. - [Patch V0.24](https://www.tower-hub.com/wiki/patch/version-history-v0-24): The Tower v0.24 patch notes: bot rework, Death Wave overhaul, Ultimate Weapon changes, new tiers, performance rewrite, and tournament updates. - [Patch V0.25](https://www.tower-hub.com/wiki/patch/version-history-v0-25): The Tower v0.25 added Card Mastery, the Legends league with Keys and Vault trees, lab QoL upgrades, and a major tournament rework. - [Patch V0.26](https://www.tower-hub.com/wiki/patch/version-history-v0-26): The Tower v0.26 added Guilds, Guardians, module banners and shattering, a cloud save migration, vault tree tiers, and major balance and bug fixes. - [Patch V0.27](https://www.tower-hub.com/wiki/patch/version-history-v0-27): V0.27 adds Tiers 19-21, the Fleets enemy type, Assist Modules, the Area of Effect card, and major system changes including attack speed refactoring and tourname - [Patch V0.28](https://www.tower-hub.com/wiki/patch/version-history-v0-28): v0.28 adds the Dissonance difficulty modifier, Bot Bot and Bot+ abilities, the Overheat endgame mechanic, and a rotating relic shop, plus fixes and hotfix balan - [Patch V0.3](https://www.tower-hub.com/wiki/patch/version-history-v0-3): Version 0.3 added Ultimate Upgrades with power stones from tournaments, iOS release, and major balance changes to ultimate weapons and enemy scaling. - [Patch V0.5](https://www.tower-hub.com/wiki/patch/version-history-v0-5): Version 0.5 of The Tower added 8 languages, four new cards, Land Mines and Death Defy upgrades, and rebalanced ultimate weapons, chain lightning, and high-tier - [Patch V0.6](https://www.tower-hub.com/wiki/patch/version-history-v0-6): The Tower v0.6 patch notes: cloud saves on Android, defensive build buffs, wave difficulty scaling changes, and balance tweaks to lifesteal and smart missiles. - [Patch V0.7](https://www.tower-hub.com/wiki/patch/version-history-v0-7): The Tower v0.7 added new upgrade stats for missiles, Chrono Field, Swamp, and Golden Tower, plus target priorities, more round stats, and late-game performance - [Patch V0.8](https://www.tower-hub.com/wiki/patch/version-history-v0-8): Version 0.8 added tier 11, new upgrades, and performance improvements for longer runs, plus tournament and UI fixes. - [Patch V0.9](https://www.tower-hub.com/wiki/patch/version-history-v0-9): Version 0.9 added Chain Lightning Shock upgrades, Death Wave health and coin boosts, lab cost changes, and iOS notification and crash fixes. - [Patch v0.4.0](https://www.tower-hub.com/wiki/patch/version-history-v0-4-0): v0.4.0 adds Poison Swamp and Golden Tower ultimate weapons, raises the tier cap to 10, and buffs several weapons and defensive stats. - [Version History](https://www.tower-hub.com/wiki/patch/version-history): The Tower v28 adds Dissonance runs, Bot+ abilities, a new Bot Bot, Overheat endgame mechanics, and tournament conditions. See what changed for players.