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Mythic league

Tier 18 · playing since Aug 23, 2024 · day 796

MrFlipstar

One tower, every number. Modules, labs, ultimate weapons, cards and 217 tournaments, read from the save file and the in-game history. Refreshed weekly.

Coins earned
675.26Q
Stones earned
90,033
Waves completed
6.13M
Tournaments
217
The channel ↗

All-time

Everything the tower has done since Aug 23, 2024, from the in-game stats screen and the save file.

Data as of Oct 28, 2026

Economy

Coins Earned
675.26Q
Recent Coins/h
274.95q
Cash Earned
$2.25q
Stones Earned
90,033
Keys Earned
443
Cells Earned
823.42M
Cells / h
331.42K
Reroll Shards
82.75M
Workshop Coins Spent
2.91Q
Lab Coins Spent
178.59Q
Interest Earned
$23.20B

Combat

Damage Dealt
4.88ae
Enemies Destroyed
1.19B
Orb Kills
474.00M
Death Ray Kills
5.03M
Thorn Damage
24.49ad

Progress

Waves Completed
6.13M
Upgrades Bought
2.32M
Workshop Upgrades
626.09K
Research Completed
2.63K
Free Upgrades
5.76M
Waves Skipped
4,132,901

Ultimate weapons

Stones per weapon come straight from the save. Values are what the game displays at the current level.

Data as of Oct 28, 2026

56,812

stones in ultimate weapons, 11,580 of them for unlocks · 3 UW+ unlocked

Upgrade stones by role

  • Economy61%
  • Crowd control21%
  • Damage18%

Golden Tower

13,963 stones

GT
Multiplier
x27.0Lv 15
Duration
1m 7sLv 21
Cooldown
1m 19sLv 20

UW+ Golden Combo · Lv 8

Chrono Field

9,481 stones

CF
Duration
1m 0sLv 25
Speed Reduction
75%Lv 11
Cooldown
1m 0sLv 12

UW+ Chrono Loop · Lv 4

Spotlight

6,614 stones

SL
Multiplier
x160.3Lv 10
Angle
74°Lv 19
Quantity
4Lv 3

UW+ Light Range · Lv 1

Black Hole

5,740 stones

BH
Size
70.00mLv 20
Duration
32sLv 17
Cooldown
46sLv 15

UW+ Consume not unlocked

Death Wave

5,393 stones

DW
Damage
x1078Lv 11
Effect Wave Quantity
9Lv 3
Cooldown
1m 18sLv 20

UW+ Kill Wall not unlocked

Chain Lightning

3,416 stones

CL
Damage
x5340Lv 18
Quantity
5Lv 4
Chance
23.00%Lv 12

UW+ Smite not unlocked

Inner Land Mines

625 stones

ILM
Damage
x73Lv 0
Quantity
6Lv 3
Cooldown
2m 30sLv 5

UW+ Charged Mine not unlocked

Smart Missiles

No stones invested

SM
Damage
x73Lv 0
Quantity
5Lv 0
Cooldown
3m 0sLv 0

UW+ Cover Fire not unlocked

Poison Swamp

No stones invested

PS
Damage
x72.8Lv 0
Duration
30sLv 0
Cooldown
2m 5sLv 0

UW+ Death Creep not unlocked

Modules

The equipped loadout, one main and one assist module per slot, with every rolled substat.

Data as of Sep 16, 2026

  • Common
  • Rare
  • Epic
  • Legendary
  • Mythic
  • Ancestral

Cannon

boosts Tower Damage

Ancestral · Main

Gilded Sniper

x21.01 Tower DamageLv 220 / 220
  • Critical Factor+15x
  • Critical Chance+10%
  • Damage / Meter+0.15x
  • Multishot Chance+13%
  • Super Crit Chance+10%
  • Bounce Shot Targets+4
  • Super Crit Mult+7x

Unique · On Enemy Death: 40% chance to apply all active coin bonuses, even if not in Range.

Assist slot locked · 1,000 Stones to unlock

Armor

boosts Tower Health

Ancestral · Main

Orbital Augment

x17.67 Tower HealthLv 201 / 240
  • Death Defy+5%
  • Shockwave Frequency-4s
  • Wall Rebuild-100s
  • Orbs+2
  • Orb Speed+3
  • Knockback Chance+9%
  • Thorn Damage+10%

Unique · Add 8 Electrons orbiting the Tower. Deals 15% Remaining Health Damage (quarter effective vs. Bosses/Fleets).

Ancestral · Assist

Anti-Cube Portal

x1.133 Tower HealthLv 181 / 280
  • Orb Speed+0.18
  • Land Mine Chance+0.72%
  • Shockwave Frequency-0.24s
  • Orbs+0.12
  • Death Defy+0.3%
  • Wall Rebuild-6s
  • Defense Absolute (inactive)+0.9%

Unique · On Shockwave Hit: Enemies take x10 more Damage for 7s.

Generator

boosts Coin Bonus

Ancestral · Main

Galaxy Compressor

x2.296 Coin BonusLv 201 / 300
  • Package Chance+15%
  • Enemy Attack Level Skip+8%
  • Enemy Health Level Skip+8%
  • Coins / Kill Bonus+0.6x
  • Free Utility Upgrade+12%
  • Free Defense Upgrade+12%
  • Free Attack Upgrade+8%

Unique · On Recovery Package: Reduces Ultimate Weapon Cooldowns by -20s (except Poison Swamp).

Ancestral · Assist

Black Hole Digestor

x1.333 Coin BonusLv 183 / 260
  • Enemy Health Level Skip+5.92%
  • Free Attack Upgrade+8.88%
  • Free Utility Upgrade+8.88%
  • Package Chance+11.1%
  • Coins / Kill Bonus+0.44x
  • Enemy Attack Level Skip+5.92%
  • Coins / Wave (inactive)+14.8

Unique · Grants +10% Coins / Kill Bonus per Free Upgrade this Wave. Free Upgrades cannot increase Tower Range.

Core

boosts Ultimate Weapon Damage

Ancestral · Main

Multiverse Nexus

x22.11 Ultimate Weapon DamageLv 201 / 220
  • Golden Tower - Duration+7s
  • Death Wave - Cooldown-13s
  • Black Hole - Cooldown-4s
  • Death Wave - Quantity+3
  • Golden Tower - Cooldown-12s
  • Spotlight - Angle+15°
  • Golden Tower - Bonus+3x

Unique · Sync Death Wave, Golden Tower, & Black Hole activations. Cooldown becomes the average of those -10s.

Ancestral · Assist

Dimension Core

x5.702 Ultimate Weapon DamageLv 182 / 260
  • Golden Tower - Bonus+2.76x
  • Golden Tower - Cooldown-8.28s
  • Spotlight - Angle+10.35°
  • Death Wave - Quantity+2.07
  • Golden Tower - Duration+4.83s
  • Death Wave - Cooldown-8.97s

Unique · Chain Lightning has a 60% chance to hit the initial target. Doubles Shock Chance & Multiplier. Shock Multiplier stacks (Max 5 Stacks).

Labs

124 of 164 labs started. Filter by status or type a name.

Data as of Oct 28, 2026

49%

2,465 of 5,059 lab levels · 81 of 164 labs maxed

Attack

5/9 maxed · 76%
  • DamageMAX 100
  • Attack SpeedMAX 99
  • Critical FactorMAX 99
  • Range40 / 80
  • Damage / MeterMAX 99
  • Super Crit Chance10 / 50
  • Super Crit Mult9 / 40
  • Max Rend Armor Multiplier0 / 30
  • Light Speed ShotsMAX 1

Ultimate Weapons

26/39 maxed · 64%
  • Missile Despawn Time0 / 20
  • Missiles ExplosionMAX 1
  • Missile Radius0 / 20
  • Chrono Field DurationMAX 30
  • Chrono Field Damage ReductionMAX 1
  • Chrono Field Reduction %9 / 30
  • Swamp RadiusMAX 30
  • Swamp StunMAX 1
  • Swamp Stun ChanceMAX 30
  • Swamp Stun TimeMAX 30
  • Golden Tower BonusMAX 25
  • Golden Tower DurationMAX 20
  • Chain Lightning ShockMAX 1
  • Shock ChanceMAX 30
  • Shock MultiplierMAX 14
  • Death Wave HealthMAX 30
  • Death Wave Coin BonusMAX 20
  • Inner Mine Blast RadiusMAX 20
  • Inner Mine Rotation SpeedMAX 20
  • Chrono Field RangeMAX 20
  • Missile Amplifier0 / 25
  • Missile BarrageMAX 1
  • Missile Barrage QuantityMAX 6
  • Inner Mine StunMAX 1
  • Black Hole DamageMAX 10
  • Extra Black HoleMAX 1
  • Black Hole Coin BonusMAX 20
  • Spotlight Coin BonusMAX 20
  • Spotlight Missiles1 / 18
  • Black Hole Disable Ranged EnemiesMAX 1
  • Recharge Missile Barrage0 / 7
  • Swamp Rend - Basic Enemies0 / 30
  • Swamp Rend - Additional Enemies0 / 6
  • Chain Thunder1 / 30
  • Lightning Amplifier - Scatter8 / 30
  • Death Wave Cells BonusMAX 20
  • Death Wave Damage Amplifier4 / 30
  • Death Wave Armor Stripping1 / 10
  • Inner Land Mine - Chrono Jump0 / 10

Defense

7/16 maxed · 50%
  • Health38 / 100
  • Health Regen37 / 100
  • Defense Absolute30 / 100
  • Defense %23 / 50
  • Orbs SpeedMAX 20
  • Land Mine Damage0 / 20
  • Land Mine Decay0 / 35
  • Shockwave SizeMAX 20
  • Orb Boss HitMAX 10
  • Wall HealthMAX 50
  • Wall RebuildMAX 20
  • Wall Regen12 / 30
  • Wall Thorns13 / 20
  • Wall InvincibilityMAX 10
  • Wall Fortification32 / 60
  • Garlic ThornsMAX 10

Utility

5/12 maxed · 44%
  • Cash Bonus34 / 99
  • Cash / Wave27 / 99
  • Coins / Kill BonusMAX 99
  • Coins / Wave32 / 99
  • Interest7 / 99
  • Max Interest9 / 15
  • Package After BossMAX 1
  • Recovery Package Amount0 / 20
  • Recovery Package Max0 / 20
  • Recovery Package ChanceMAX 20
  • Enemy Attack Level SkipMAX 20
  • Enemy Health Level SkipMAX 20

Main

10/22 maxed · 37%
  • Game SpeedMAX 7
  • Starting Cash15 / 99
  • Workshop Attack Discount14 / 99
  • Workshop Defense Discount18 / 99
  • Workshop Utility Discount32 / 99
  • Labs Coin Discount84 / 99
  • Labs SpeedMAX 99
  • Buy MultiplierMAX 4
  • More Round StatsMAX 1
  • Target PriorityMAX 2
  • Card PresetsMAX 1
  • Workshop RespecMAX 1
  • Reroll Daily MissionMAX 1
  • Workshop EnhancementsMAX 1
  • Enhancement Attack - Coin Discount0 / 100
  • Enhancement Defense - Coin Discount0 / 100
  • Enhancement Utility - Coin Discount36 / 100
  • Dissonant Echo - Attack12 / 20
  • Dissonant Echo - Defense0 / 20
  • Dissonant Echo - Utility13 / 20
  • Dissonant Echo - Ultimate Weapons12 / 20
  • Battle Condition ReductionMAX 10

Modules

7/20 maxed · 57%
  • Common Drop ChanceMAX 10
  • Reroll ShardsMAX 100
  • Daily Mission ShardsMAX 50
  • Module Shards CostMAX 30
  • Module Coin Cost0 / 30
  • Rare Drop ChanceMAX 10
  • Unmerge ModuleMAX 1
  • Shatter ShardsMAX 5
  • Cannon Effect Bans0 / 4
  • Armor Effect Bans0 / 4
  • Generator Effect Bans0 / 3
  • Core Effect Bans1 / 7
  • Assist Module Substats - Cannon0 / 30
  • Assist Module Substats - Armor5 / 30
  • Assist Module Substats - Generator22 / 30
  • Assist Module Substats - Core23 / 30
  • Assist Module Bonus - Cannon0 / 30
  • Assist Module Bonus - Armor0 / 30
  • Assist Module Bonus - Generator15 / 30
  • Assist Module Bonus - Core11 / 30

Cards

8/9 maxed · 67%
  • Second Wind BlastMAX 4
  • Double Death Ray0 / 30
  • Extra Orb AdjusterMAX 1
  • Extra Extra OrbsMAX 2
  • Energy Shield Extra HitMAX 2
  • Super Tower BonusMAX 30
  • Recharge Second WindMAX 7
  • Recharge Demon ModeMAX 7
  • Recharge NukeMAX 7

Perks

7/9 maxed · 47%
  • Unlock PerksMAX 1
  • Waves Required24 / 100
  • Auto Pick PerksMAX 1
  • Standard Perks BonusMAX 25
  • Perk Option QuantityMAX 2
  • First Perk ChoiceMAX 1
  • Ban PerksMAX 8
  • Improve Trade-off PerksMAX 10
  • Auto Pick Ranking12 / 32

Bots

6/9 maxed · 72%
  • Flame Bot - Cooldown1 / 25
  • Thunder Bot - Cooldown0 / 25
  • Golden Bot - CooldownMAX 25
  • Amplify Bot - CooldownMAX 25
  • Bot Bot - CooldownMAX 25
  • Flame Bot - Burn Stack0 / 5
  • Golden Bot - DurationMAX 20
  • Amplify Bot - DurationMAX 20
  • Bot Bot - DurationMAX 20

Enemy

0/19 maxed · 10%
  • Common Enemy Health0 / 30
  • Common Enemy Attack0 / 30
  • Fast Enemy Health0 / 30
  • Fast Enemy Attack0 / 30
  • Fast Enemy Speed22 / 30
  • Tank Enemy Health0 / 30
  • Tank Enemy Attack0 / 30
  • Ranged Enemy Health0 / 30
  • Ranged Enemy Attack0 / 30
  • Boss Health1 / 30
  • Boss Attack0 / 30
  • Protector Radius19 / 30
  • Ray Enemy Attack0 / 30
  • Ray Enemy Health0 / 30
  • Vampire Enemy Attack0 / 30
  • Vampire Enemy Health0 / 30
  • Scatter Enemy Attack0 / 30
  • Scatter Enemy Health0 / 30
  • Ranged Enemy Range15 / 30

Cards

The card collection and the workshop enhancements.

Data as of Sep 12, 2026

31 cards · all maxed · 26 equipped · 17 with mastery

  • Damage

    Equipped · Mastery

  • Attack Speed

    Equipped · Mastery

  • Health

    Equipped

  • Health Regen

    Equipped

  • Range

    Equipped · Mastery

  • Cash

    Equipped · Mastery

  • Coins

    Equipped · Mastery

  • Slow Aura

    Equipped

  • Critical Chance

    Equipped · Mastery

  • Enemy Balance

    Equipped · Mastery

  • Extra Defense

    Spare

  • Fortress

    Spare

  • Free Upgrades

    Equipped · Mastery

  • Extra Orb

    Equipped · Mastery

  • Plasma Cannon

    Equipped

  • Critical Coin

    Equipped

  • Wave Skip

    Equipped · Mastery

  • Intro Sprint

    Equipped · Mastery

  • Land Mine Stun

    Equipped

  • Recovery Package Chance

    Equipped · Mastery

  • Death Ray

    Spare

  • Energy Net

    Equipped

  • Super Tower

    Equipped · Mastery

  • Second Wind

    Equipped

  • Demon Mode

    Equipped · Mastery

  • Energy Shield

    Equipped

  • Wave Accelerator

    Equipped · Mastery

  • Berserker

    Equipped · Mastery

  • Ultimate Crit

    Equipped · Mastery

  • Nuke

    Spare

  • Area of Effect

    Spare

Workshop enhancements

as of Jun 30, 2026

Attack

  • Damagex2.50
  • Critical Factorx2.50
  • Damage / Meterx2.50
  • Super Crit Multx2.50
  • Attack Speedx1.40
  • Rend Armorx1.00

Defense

  • Wall Healthx2.10
  • Healthx2.00
  • Health Regenx2.00
  • Orb Sizex1.60
  • Defense Absolutex1.00
  • Land Mine Damagex1.00

Utility

  • Cash Bonusx2.00
  • Coin Bonusx1.76
  • Cells / Kill Bonusx1.68
  • Free Upgradesx1.43
  • Enemy Level Skipx1.34
  • Recovery Packagex1.00

Tournaments

217 tournaments, from Copper to Mythic.

Data as of Oct 28, 2026

  1. Copper

    from Aug 2024

    Played
    5
    Best
    #1
    Wins
    1
  2. Silver

    from Sep 2024

    Played
    9
    Best
    #4
    Wins
    0
  3. Gold

    from Oct 2024

    Played
    22
    Best
    #2
    Wins
    0
  4. Platinum

    from Jan 2025

    Played
    6
    Best
    #1
    Wins
    1
  5. Champion

    from Feb 2025

    Played
    44
    Best
    #1
    Wins
    4
  6. Legend

    from Apr 2025

    Played
    122
    Best
    #1
    Wins
    3
  7. Mythiccurrent

    from Sep 2026

    Played
    9
    Best
    #15
    Wins
    0

Share of the league finished ahead of

Waves don't compare across leagues: a promotion drops them from 1,100 to 130 overnight. Position in the whole league does. Each dot is one tournament; the lines mark promotions.

217 tournaments
Tournament history, newest first
DateLeagueWaveBracketLeague rankTop
Oct 28, 2026Mythic1———
Oct 24, 2026Legend1,832#1——
Oct 21, 2026Mythic25#25——
Oct 17, 2026Mythic35#22——
Oct 14, 2026Legend1,556#1——
Oct 10, 2026Mythic26#27——
Oct 7, 2026Mythic47#20——
Oct 3, 2026Mythic35#21——
Sep 30, 2026Legend1,375#4——
Sep 26, 2026Mythic25#28——
Sep 23, 2026Mythic25#15——
Sep 19, 2026Legend1,593#1——
Sep 16, 2026Mythic25#27——
Sep 12, 2026Legend1,410#2——
Sep 9, 2026Legend1,387#7——
Sep 5, 2026Legend1,423#8——
Aug 29, 2026Legend1,591#11——
Aug 26, 2026Legend1,544#9——
Aug 22, 2026Legend1,450#9——
Aug 19, 2026Legend1,424#13——
Aug 15, 2026Legend1,367#13——
Aug 12, 2026Legend1,467#13#3,413 / 9,29736.7%
Aug 8, 2026Legend1,483#8#2,990 / 9,24532.3%
Aug 5, 2026Legend1,290#9#3,806 / 9,25441.1%
Aug 1, 2026Legend1,169#16#3,701 / 9,20940.2%

Bracket = place among the 30 in the in-game bracket. League rank = place in the whole league, from the thetower.lol archive.

Runs

Battle reports captured after each run, Feb 14, 2026 to Oct 25, 2026.

Data as of Oct 25, 2026

Runs logged
586
Best wave
7,764
Tier 18 · Oct 14, 2026
Median wave
4,948
Hours played
3,720
real time, logged runs
Best coins / h
960.77q
Coins per hour, every run

Best wave per tier

  • T2347
  • T2276
  • T21649
  • T201,431
  • T192,868
  • T187,764
  • T176,763
  • T165,946
  • T154,678
  • T145,467
  • T137,081

What ended the runs

Boss282 runs48.1%
Scatter100 runs17.1%
Ray62 runs10.6%
Tank56 runs9.6%
Ranged19 runs3.2%
Overcharge18 runs3.1%
Vampire17 runs2.9%
Fast6 runs1.0%
Most recent runs
DateTierWaveKilled byCoinsCoins / hHours
Oct 25, 2026T186,682Tank5.50Q960.77q5.7
Oct 25, 2026T186,498Vampire5.13Q926.27q5.5
Oct 25, 2026T187,027Boss5.76Q938.17q6.1
Oct 24, 2026T186,766Scatter5.35Q916.8q5.8
Oct 24, 2026T186,789Scatter5.48Q931.48q5.9
Oct 24, 2026T186,705Boss5.36Q928.71q5.8
Oct 24, 2026T186,299Tank4.75Q897.02q5.3
Oct 23, 2026T171,832Ray10.01B20.34B29.6
Oct 23, 2026T184,389—2.51Q791.73q3.2
Oct 23, 2026T186,666Boss5.35Q933.85q5.7
Oct 23, 2026T187,040Boss5.69Q923.92q6.2
Oct 23, 2026T186,863Tank5.57Q943.82q5.9

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