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Legend league

Tier 18 · playing since Aug 23, 2024 · day 752

MrFlipstar

One tower, every number. Modules, labs, ultimate weapons, cards and 207 tournaments, read from the save file and the in-game history. Refreshed weekly.

Coins earned
126.38Q
Stones earned
84,948
Waves completed
5.44M
Tournaments
207
The channel ↗

All-time

Everything the tower has done since Aug 23, 2024, from the in-game stats screen and the save file.

Data as of Aug 30, 2026

Economy

Coins Earned
126.38Q
Recent Coins/h
156.76q
Cash Earned
$644.05T
Stones Earned
84,948
Keys Earned
200
Cells Earned
443.07M
Cells / h
256.42K
Reroll Shards
53.28M
Workshop Coins Spent
2.22Q
Lab Coins Spent
42.68Q
Interest Earned
$19.80B

Combat

Damage Dealt
20.69ac
Enemies Destroyed
1.00B
Orb Kills
440.50M
Death Ray Kills
4.84M
Thorn Damage
206.51ab

Progress

Waves Completed
5.44M
Upgrades Bought
2.30M
Workshop Upgrades
624.87K
Research Completed
2.56K
Free Upgrades
5.07M
Waves Skipped
3,347,473

Ultimate weapons

Stones per weapon come straight from the save. Values are what the game displays at the current level.

Data as of Aug 30, 2026

56,559

stones in ultimate weapons, 9,705 of them for unlocks · 3 UW+ unlocked

Upgrade stones by role

  • Economy58%
  • Crowd control22%
  • Damage19%

Golden Tower

13,838 stones

GT
Multiplier
x24.8Lv 15
Duration
1m 3sLv 21
Cooldown
1m 40sLv 20

UW+ Golden Combo · Lv 7

Chrono Field

10,456 stones

CF
Duration
1m 3sLv 25
Speed Reduction
80.25%Lv 11
Cooldown
1m 0sLv 12

UW+ Chrono Loop · Lv 4

Spotlight

7,386 stones

SL
Multiplier
x86.1Lv 9
Angle
68°Lv 18
Quantity
3Lv 2

UW+ Light Range · Lv 0

Black Hole

5,740 stones

BH
Size
82.00mLv 20
Duration
32sLv 17
Cooldown
50sLv 15

UW+ Consume not unlocked

Death Wave

5,393 stones

DW
Damage
x619Lv 11
Effect Wave Quantity
7Lv 3
Cooldown
1m 27sLv 20

UW+ Kill Wall not unlocked

Chain Lightning

3,416 stones

CL
Damage
x3064Lv 18
Quantity
6Lv 4
Chance
28.25%Lv 12

UW+ Smite not unlocked

Inner Land Mines

625 stones

ILM
Damage
x42Lv 0
Quantity
6Lv 3
Cooldown
2m 30sLv 5

UW+ Charged Mine not unlocked

Smart Missiles

No stones invested

SM
Damage
x42Lv 0
Quantity
5Lv 0
Cooldown
3m 0sLv 0

UW+ Cover Fire not unlocked

Poison Swamp

No stones invested

PS
Damage
x41.8Lv 0
Duration
33.5sLv 0
Cooldown
2m 5sLv 0

UW+ Death Creep not unlocked

Modules

The equipped loadout, one main and one assist module per slot, with every rolled substat.

Data as of Sep 12, 2026

  • Common
  • Rare
  • Epic
  • Legendary
  • Mythic
  • Ancestral

Cannon

boosts Tower Damage

Ancestral · Main

Amplifying Strike

x20.48 Tower DamageLv 214 / 240
  • Super Crit Mult+7x
  • Damage / Meter+0.15x
  • Super Crit Chance+10%
  • Critical Chance+10%
  • Attack Speed+5
  • Multishot Chance+13%
  • Critical Factor+15x

Unique · On Boss, Elite, or Fleet Kill: Increases Tower Damage by 5x for 26s.

Assist slot locked · 1,000 Stones to unlock

Armor

boosts Tower Health

Ancestral · Main

Anti-Cube Portal

x18.45 Tower HealthLv 199 / 280
  • Orb Speed+3
  • Land Mine Chance+12%
  • Shockwave Frequency-4s
  • Orbs+2
  • Death Defy+5%
  • Wall Rebuild-100s
  • Defense Absolute (inactive)+15%

Unique · On Shockwave Hit: Enemies take x25 more Damage for 7s.

Ancestral · Assist

Space Displacer

x1.077 Tower HealthLv 161 / 220
  • Land Mine Chance+0.72%
  • Orbs+0.12
  • Health Regen+1.2%
  • Orb Speed+0.18
  • Defense %+0.06%
  • Defense Absolute+1.5%
  • Land Mine Damage (inactive)+1.8%

Unique · On Land Mine Spawn: 15% chance to spawn an automatically organizing Inner Land Mine instead (Max 20).

Generator

boosts Coin Bonus

Ancestral · Main

Galaxy Compressor

x2.296 Coin BonusLv 201 / 300
  • Package Chance+15%
  • Enemy Attack Level Skip+8%
  • Enemy Health Level Skip+8%
  • Coins / Kill Bonus+0.6x
  • Free Utility Upgrade+12%
  • Free Defense Upgrade+12%
  • Free Attack Upgrade+8%

Unique · On Recovery Package: Reduces Ultimate Weapon Cooldowns by -20s (except Poison Swamp).

Ancestral · Assist

Black Hole Digestor

Level not captured yet (module was unequipped in the screenshot)

  • Enemy Health Level Skip+8%
  • Free Attack Upgrade+12%
  • Free Utility Upgrade+12%
  • Package Chance+15%
  • Coins / Kill Bonus+0.6x
  • Enemy Attack Level Skip+8%
  • Coins / Wave+20

Unique · Grants +10% Coins / Kill Bonus per Free Upgrade this Wave. Free Upgrades cannot increase Tower Range.

Core

boosts Ultimate Weapon Damage

Ancestral · Main

Multiverse Nexus

Level not captured yet (module was unequipped in the screenshot)

  • Golden Tower - Duration+7s
  • Death Wave - Cooldown-13s
  • Black Hole - Cooldown-4s
  • Death Wave - Quantity+3
  • Golden Tower - Cooldown-12s
  • Spotlight - Angle+15°

Unique · Sync Death Wave, Golden Tower, & Black Hole activations. Cooldown becomes the average of those -10s.

Ancestral · Assist

Dimension Core

x3.076 Ultimate Weapon DamageLv 161 / 260
  • Chrono Field - Speed Reduction+8.1%
  • Golden Tower - Cooldown-6.48s
  • Spotlight - Angle+8.1°
  • Death Wave - Quantity+1.62
  • Golden Tower - Duration+3.78s
  • Death Wave - Cooldown-7.02s

Unique · Chain Lightning has a 60% chance to hit the initial target. Doubles Shock Chance & Multiplier. Shock Multiplier stacks (Max 5 Stacks).

Labs

117 of 163 labs started. Filter by status or type a name.

Data as of Aug 30, 2026

44%

2,209 of 5,039 lab levels · 76 of 163 labs maxed

Attack

4/9 maxed · 73%
  • DamageMAX 100
  • Attack SpeedMAX 99
  • Critical FactorMAX 99
  • Range40 / 80
  • Damage / Meter79 / 99
  • Super Crit Chance10 / 50
  • Super Crit Mult9 / 40
  • Max Rend Armor Multiplier0 / 30
  • Light Speed ShotsMAX 1

Ultimate Weapons

27/39 maxed · 65%
  • Missile Despawn Time0 / 20
  • Missiles ExplosionMAX 1
  • Missile Radius0 / 20
  • Chrono Field DurationMAX 30
  • Chrono Field Damage ReductionMAX 1
  • Chrono Field Reduction %9 / 30
  • Swamp RadiusMAX 30
  • Swamp StunMAX 1
  • Swamp Stun ChanceMAX 30
  • Swamp Stun TimeMAX 30
  • Golden Tower BonusMAX 25
  • Golden Tower DurationMAX 20
  • Chain Lightning ShockMAX 1
  • Shock ChanceMAX 30
  • Shock MultiplierMAX 14
  • Death Wave HealthMAX 30
  • Death Wave Coin BonusMAX 20
  • Inner Mine Blast RadiusMAX 20
  • Inner Mine Rotation SpeedMAX 20
  • Chrono Field RangeMAX 20
  • Missile Amplifier0 / 25
  • Missile BarrageMAX 1
  • Missile Barrage QuantityMAX 6
  • Inner Mine StunMAX 1
  • Black Hole DamageMAX 10
  • Extra Black HoleMAX 1
  • Black Hole Coin BonusMAX 20
  • Spotlight Coin BonusMAX 20
  • Spotlight Missiles1 / 18
  • Black Hole Disable Ranged EnemiesMAX 1
  • Recharge Missile Barrage0 / 7
  • Swamp Rend - Basic Enemies0 / 30
  • Swamp Rend - Additional Enemies0 / 6
  • Chain Thunder1 / 30
  • Lightning Amplifier - Scatter8 / 30
  • Death Wave Cells BonusMAX 20
  • Death Wave Damage Amplifier4 / 30
  • Death Wave Armor Stripping1 / 10
  • Inner Land Mine - Chrono JumpMAX 10

Defense

7/16 maxed · 50%
  • Health38 / 100
  • Health Regen37 / 100
  • Defense Absolute30 / 100
  • Defense %23 / 50
  • Orbs SpeedMAX 20
  • Land Mine Damage0 / 20
  • Land Mine Decay0 / 35
  • Shockwave SizeMAX 20
  • Orb Boss HitMAX 10
  • Wall HealthMAX 50
  • Wall RebuildMAX 20
  • Wall Regen12 / 30
  • Wall Thorns13 / 20
  • Wall InvincibilityMAX 10
  • Wall Fortification32 / 60
  • Garlic ThornsMAX 10

Utility

5/12 maxed · 44%
  • Cash Bonus34 / 99
  • Cash / Wave27 / 99
  • Coins / Kill BonusMAX 99
  • Coins / Wave32 / 99
  • Interest7 / 99
  • Max Interest9 / 15
  • Package After BossMAX 1
  • Recovery Package Amount0 / 20
  • Recovery Package Max0 / 20
  • Recovery Package ChanceMAX 20
  • Enemy Attack Level SkipMAX 20
  • Enemy Health Level SkipMAX 20

Main

10/22 maxed · 32%
  • Game SpeedMAX 7
  • Starting Cash15 / 99
  • Workshop Attack Discount14 / 99
  • Workshop Defense Discount18 / 99
  • Workshop Utility Discount28 / 99
  • Labs Coin Discount63 / 99
  • Labs SpeedMAX 99
  • Buy MultiplierMAX 4
  • More Round StatsMAX 1
  • Target PriorityMAX 2
  • Card PresetsMAX 1
  • Workshop RespecMAX 1
  • Reroll Daily MissionMAX 1
  • Workshop EnhancementsMAX 1
  • Enhancement Attack - Coin Discount0 / 100
  • Enhancement Defense - Coin Discount0 / 100
  • Enhancement Utility - Coin Discount36 / 100
  • Dissonant Echo - Attack7 / 20
  • Dissonant Echo - Defense0 / 20
  • Dissonant Echo - Utility9 / 20
  • Dissonant Echo - Ultimate Weapons8 / 20
  • Battle Condition ReductionMAX 10

Modules

7/20 maxed · 43%
  • Common Drop ChanceMAX 10
  • Reroll ShardsMAX 100
  • Daily Mission ShardsMAX 50
  • Module Shards CostMAX 30
  • Module Coin Cost0 / 30
  • Rare Drop ChanceMAX 10
  • Unmerge ModuleMAX 1
  • Shatter ShardsMAX 5
  • Cannon Effect Bans0 / 4
  • Armor Effect Bans0 / 4
  • Generator Effect Bans0 / 3
  • Core Effect Bans1 / 7
  • Assist Module Substats - Cannon0 / 30
  • Assist Module Substats - Armor0 / 30
  • Assist Module Substats - Generator2 / 30
  • Assist Module Substats - Core1 / 30
  • Assist Module Bonus - Cannon0 / 30
  • Assist Module Bonus - Armor0 / 30
  • Assist Module Bonus - Generator1 / 30
  • Assist Module Bonus - Core1 / 30

Cards

8/9 maxed · 67%
  • Second Wind BlastMAX 4
  • Double Death Ray0 / 30
  • Extra Orb AdjusterMAX 1
  • Extra Extra OrbsMAX 2
  • Energy Shield Extra HitMAX 2
  • Super Tower BonusMAX 30
  • Recharge Second WindMAX 7
  • Recharge Demon ModeMAX 7
  • Recharge NukeMAX 7

Perks

6/8 maxed · 41%
  • Unlock PerksMAX 1
  • Waves Required24 / 100
  • Auto Pick PerksMAX 1
  • Standard Perks BonusMAX 25
  • Perk Option QuantityMAX 2
  • First Perk ChoiceMAX 1
  • Ban PerksMAX 8
  • Auto Pick Ranking8 / 32

Bots

2/10 maxed · 35%
  • Flame Bot - Cooldown1 / 25
  • Thunder Bot - Cooldown0 / 25
  • Golden Bot - CooldownMAX 25
  • Amplify Bot - Cooldown0 / 25
  • Coin Bot - Cooldown17 / 25
  • Flame Bot - Burn Stack0 / 5
  • Thunder Bot - Linger Time0 / 20
  • Golden Bot - DurationMAX 20
  • Amplify Bot - Duration0 / 20
  • Coin Bot - Duration11 / 20

Enemy

0/18 maxed · 0%
  • Common Enemy Health0 / 30
  • Common Enemy Attack0 / 30
  • Fast Enemy Health0 / 30
  • Fast Enemy Attack0 / 30
  • Fast Enemy Speed0 / 30
  • Tank Enemy Health0 / 30
  • Tank Enemy Attack0 / 30
  • Ranged Enemy Health0 / 30
  • Ranged Enemy Attack0 / 30
  • Boss Health0 / 30
  • Boss Attack0 / 30
  • Ray Enemy Attack0 / 30
  • Ray Enemy Health0 / 30
  • Vampire Enemy Attack0 / 30
  • Vampire Enemy Health0 / 30
  • Scatter Enemy Attack0 / 30
  • Scatter Enemy Health0 / 30
  • Ranged Enemy Range0 / 30

Cards

The card collection and the workshop enhancements.

Data as of Sep 12, 2026

31 cards · all maxed · 26 equipped · 17 with mastery

  • Damage

    Equipped · Mastery

  • Attack Speed

    Equipped · Mastery

  • Health

    Equipped

  • Health Regen

    Equipped

  • Range

    Equipped · Mastery

  • Cash

    Equipped · Mastery

  • Coins

    Equipped · Mastery

  • Slow Aura

    Equipped

  • Critical Chance

    Equipped · Mastery

  • Enemy Balance

    Equipped · Mastery

  • Extra Defense

    Spare

  • Fortress

    Spare

  • Free Upgrades

    Equipped · Mastery

  • Extra Orb

    Equipped · Mastery

  • Plasma Cannon

    Equipped

  • Critical Coin

    Equipped

  • Wave Skip

    Equipped · Mastery

  • Intro Sprint

    Equipped · Mastery

  • Land Mine Stun

    Equipped

  • Recovery Package Chance

    Equipped · Mastery

  • Death Ray

    Spare

  • Energy Net

    Equipped

  • Super Tower

    Equipped · Mastery

  • Second Wind

    Equipped

  • Demon Mode

    Equipped · Mastery

  • Energy Shield

    Equipped

  • Wave Accelerator

    Equipped · Mastery

  • Berserker

    Equipped · Mastery

  • Ultimate Crit

    Equipped · Mastery

  • Nuke

    Spare

  • Area of Effect

    Spare

Workshop enhancements

as of Jun 30, 2026

Attack

  • Damagex2.50
  • Critical Factorx2.50
  • Damage / Meterx2.50
  • Super Crit Multx2.50
  • Attack Speedx1.40
  • Rend Armorx1.00

Defense

  • Wall Healthx2.10
  • Healthx2.00
  • Health Regenx2.00
  • Orb Sizex1.60
  • Defense Absolutex1.00
  • Land Mine Damagex1.00

Utility

  • Cash Bonusx2.00
  • Coin Bonusx1.76
  • Cells / Kill Bonusx1.68
  • Free Upgradesx1.43
  • Enemy Level Skipx1.34
  • Recovery Packagex1.00

Tournaments

207 tournaments, from Copper to Legend.

Data as of Aug 29, 2026

  1. Copper

    from Aug 2024

    Played
    6
    Best
    #1
    Wins
    1
  2. Silver

    from Sep 2024

    Played
    10
    Best
    #4
    Wins
    0
  3. Gold

    from Oct 2024

    Played
    24
    Best
    #2
    Wins
    0
  4. Platinum

    from Jan 2025

    Played
    7
    Best
    #1
    Wins
    1
  5. Champion

    from Feb 2025

    Played
    45
    Best
    #1
    Wins
    4
  6. Legendcurrent

    from Apr 2025

    Played
    115
    Best
    #7
    Wins
    0

Share of the league finished ahead of

Waves don't compare across leagues: a promotion drops them from 1,100 to 130 overnight. Position in the whole league does. Each dot is one tournament; the lines mark promotions.

207 tournaments
Tournament history, newest first
DateLeagueWaveBracketLeague rankTop
Aug 29, 2026Legend1,591#11
Aug 26, 2026Legend1,544#9
Aug 22, 2026Legend1,450#9
Aug 19, 2026Legend1,424#13
Aug 15, 2026Legend1,367#13
Aug 12, 2026Legend1,467#13#3,413 / 9,29736.7%
Aug 8, 2026Legend1,483#8#2,990 / 9,24532.3%
Aug 5, 2026Legend1,290#9#3,806 / 9,25441.1%
Aug 1, 2026Legend1,169#16#3,701 / 9,20940.2%
Jul 29, 2026Legend1,238#15#3,681 / 9,21939.9%
Jul 25, 2026Legend1,383#3,166 / 9,07634.9%
Jul 22, 2026Legend1,357#3,363 / 9,21436.5%
Jul 18, 2026Legend1,343#3,257 / 9,22535.3%
Jul 15, 2026Legend1,176#3,557 / 9,19738.7%
Jul 11, 2026Legend1,221#3,466 / 9,18837.7%
Jul 8, 2026Legend1,148#18#3,722 / 9,17340.6%
Jul 4, 2026Legend1,190#11#3,222 / 9,10635.4%
Jul 1, 2026Legend1,049#14#3,659 / 9,18939.8%
Jun 27, 2026Legend1,239#14#2,921 / 9,19531.8%
Jun 24, 2026Legend1,110#14#3,647 / 9,19839.6%
Jun 20, 2026Legend1,068#15#3,620 / 9,13639.6%
Jun 17, 2026Legend963#17#3,922 / 9,22542.5%
Jun 13, 2026Legend1,015#15#4,123 / 9,12545.2%
Jun 10, 2026Legend1,146#11#3,443 / 9,20637.4%
Jun 3, 2026Legend890#14#4,034 / 9,23943.7%

Bracket = place among the 30 in the in-game bracket. League rank = place in the whole league, from the thetower.lol archive.

Runs

Battle reports captured after each run, Feb 14, 2026 to Aug 17, 2026.

Data as of Aug 17, 2026

Runs logged
391
Best wave
7,081
Tier 13 · Feb 19, 2026
Median wave
4,801
Hours played
2,025
real time, logged runs
Best coins / h
126.85q
Coins per hour, every run

Best wave per tier

  • T21254
  • T201,431
  • T192,868
  • T185,320
  • T176,763
  • T165,946
  • T154,678
  • T145,467
  • T137,081

What ended the runs

Boss213 runs54.5%
Scatter58 runs14.8%
Ray55 runs14.1%
Tank19 runs4.9%
Vampire12 runs3.1%
Ranged11 runs2.8%
Overcharge8 runs2.0%
Fast3 runs0.8%
Most recent runs
DateTierWaveKilled byCoinsCoins / hHours
Aug 17, 2026T184,306Scatter278.18q90.75q3.0
Aug 17, 2026T173,896Basic228.40q86.81q2.6
Aug 17, 2026T183,013Scatter130.34q78.82q1.6
Aug 17, 2026T184,504Scatter382.60q116.61q3.3
Aug 17, 2026T182,902Scatter121.29q79.04q1.5
Aug 17, 2026T185,051Boss481.21q123.88q3.9
Aug 16, 2026T185,191Boss506.32q125.67q4.0
Aug 16, 2026T185,296Boss499.61q119.68q4.2
Aug 16, 2026T185,320Tank534.06q126.85q4.2
Aug 15, 2026T176,216Scatter574.77q110.83q5.2
Aug 15, 2026T175,576509.50q113.97q4.5
Aug 15, 2026T176,763Boss699.98q120.13q5.8

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