Event ratings
Relic Tier List
Every event relic from S+ to F, with the reasoning behind each rank — plus a verdict on the current event pass. The grade is calculated, not guessed: a fixed point table, recalibrated after every patch.
Live event
Jurassic
2026-08-04 – 2026-08-18
One relic carries the entire event.
The pass is worth it for Tyrant's Skull alone — 4% lab speed is S+ and delivers 57% of the points. Without that relic Jurassic would be a D+ event. Gems: take Glowing Mushrooms (1200), the rest can wait.
The 4 event relics — only these count toward the grade
+2% Tower Health
Precedent: 2% health = C+ (7 Events)
+1% Free Attack Upgrade
Precedent: 1% free attack upgrades = C (3 Events)
+5% Tower Damage
Precedent: 5% tower damage = B- (5 Events)
+4% Lab Speed
Carries 10 of the 17.5 points on its own — 57% of the event.
Gem relics — rated individually, not counted
+1% Free Defense Upgrade
C+Explorer's Helmet600 gems+2% Tower Health
C+Magic Egg1200 gems+2% Free Attack Upgrade
Derived, not a direct precedent: 1% free attack = C, so the epic 2% version lands at C+.
SGlowing Mushrooms1200 gems+2% Thorns
The pick of the week. Same price as Magic Egg (C+).
The finding
4% lab speed has now appeared in four events — and every single time behind the paywall: 2025-09-30, 2025-12-23, 2026-04-28, and now. Four out of four.
Every rated relic (43)
Every relic that has ever appeared in an event, sorted by tier. Filter by stat and rarity, click one for the reasoning.
Click a relic for the reasoning. The row is the letter; the +/− lives in the chip.
How the grading works
Seven axes, published so every grade can be checked. The overall grade is the point sum of the four event relics — reruns, medal and gem relics are rated individually but do not count.
Rarity of the stat beats the size of the number
“I love relics like these which give bonuses to things that are otherwise hard to increase.”
The core principle. Orb speed / thorns / attack speed / bot range are hard to raise any other way, so they rank high despite small numbers. Damage is available everywhere, so it ranks low despite bigger numbers.
Double dip
“you get 5% extra damage twice”
Ult damage also buffs the Spotlight multiplier; crit factor and crit chance count twice via the UW crit card. Double dippers land between A+ and S-.
Works for EVERY build
Thorns, orb speed and bot range help eHP AND glass cannon, so they get S. Anything for one niche only — damage/meter needs SL+ — gets C-.
Slot opportunity cost
“This one is equally useless but its only wasting a blue slot, yay.”
The same junk stat is punished harder in a purple slot than in a blue one — the purple slot could have been something good. 5% cash = F, 2% cash = D.
Repetition / creativity penalty
“I am dropping this down a full tier, due to lack of creativity.”
The same relic twice in one event costs a full tier step (5% crit factor: A+ → B+). In the extreme case, a spite-F.
'Feels' is a legitimate criterion
“you can disagree with this point but youd be wrong”
He grades on dopamine, openly: watching the SL multiplier climb, crit chance above 100%, orbs spinning faster. Declared subjective and priced in anyway.
Breaking a threshold
A relic that crosses a line — 100% thorns without a substat, 98% def in tournaments — is S+, even when the number is tiny. What it unlocks is graded, not what it adds.
Stonks — ratings get revised after patches
He re-rates in the open: damage/meter D+ → C after UW dissonance, health regen A- → A+ with attack dissonance, knockback down after fleets. The old grade stays visible and the change is named.
The event grade is calculated, not felt
Points per relic tier from a fixed table, summed. Rerun relics counted half at first and nothing at all since 2026-04-17 — the grade rests ONLY on the four biweekly relics. He settles borderline cases with the arithmetic ('stopped at exactly how much was needed for S tier').
Points per tier
D− and F are negative. That is deliberate: an event is not graded on its average, it is punished for containing a junk relic at all.
Every event, every grade
The baseline comes from priesten's tier-rating series in r/TheTowerGame — 17 events between July 2025 and May 2026. Our point table is calibrated against it.
2026-05-12Reddit ↗
The last post of the series so far. Ends with the microwave story.
2026-04-28Reddit ↗
Def% + health regen + lab speed. Written slightly drunk, by his own admission.
2026-04-17Reddit ↗
The only F. Format change: gem relics added, reruns now count zero. Most-commented post of the series.
2026-03-17Reddit ↗
Thorns + orb speed + lab speed + coin. Posted late, on the 29th.
2026-03-03Reddit ↗
The lowest grade any event with rerun relics has ever received.
2026-02-17Reddit ↗
Unremarkable relics, but the best tower skin so far.
2026-01-20Reddit ↗
2% def% (S+) and orb speed. Contains the famous 'life update: S+ tier'.
2026-01-06Reddit ↗
Thorns and coin carry it; two garbage relics drag it back down.
2025-12-23Reddit ↗
Attack speed + lab speed. 'Merry reverse christmas'.
2025-12-09Reddit ↗
A boring Christmas event — so he told the Tokyo train story instead.
2025-11-25Reddit ↗
The first S+ ever. Def% + bot range. Best score of the series.
2025-11-11Reddit ↗
5% coin saves the event; bot range only as a rerun.
2025-10-28Reddit ↗
Two double-dipping damage relics in one event.
2025-09-30Reddit ↗
Thorns + lab speed. The dabs relic almost dragged it down to S-.
2025-09-02Reddit ↗
'Absolute trash tier' — 5% cash wasting a purple slot.
2025-08-19Reddit ↗
Solid damage event, not a single dead relic.
2025-07-22Reddit ↗
Start of the series. Saved by 5% orb speed.
Credit: the original “Event relics of … tier rated” series is by u/priesten in r/TheTowerGame. TowerHub continues the rating with a published point table — where we differ from his grades, the method explains why.
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