Sub-Module Effects

Last verified 2026-07-29 · 4 data tables

Every module in The Tower can carry Sub-Module Effects, which are additional stat rolls attached to the module. The rarity of each sub-module is rolled separately from the module's own rarity, so an Epic module can hold a Rare or even a Common sub-module.

Sub-modules can be rerolled with reroll shards if you want different effects. You can lock a sub-module you want to keep so that slot is excluded from the reroll, but locking raises the shard cost. One important limit: bonus stats from Assist Module sub-module effects do not break through hard caps. Caps such as 98% defense, 90% Chrono Field speed reduction, 150s Wall rebuild, 7s Shockwave Frequency and 37s Inner Land Mine cooldown still apply no matter how many sub-module bonuses you stack.

Sub-Module Effects are available on all modules, and each sub-module's rarity is independent of the module it sits on. An Epic module can roll a Rare or Common sub-module, and vice versa.

You reroll sub-modules with reroll shards. Locking a sub-module protects that slot from being rerolled, but each lock increases the cost of the roll. See the Modules page for the broader submodule mechanics.

Keep in mind that extra stats granted by Assist Module sub-module effects cannot push a stat past its hard cap. The caps that matter here include 98% defense, 90% slow on Chrono Field speed reduction, 150s Wall rebuild, 7s Shockwave Frequency and 37s Inner Land Mine cooldown.

Cannon Submodules (Attack)

Cannon sub-modules provide attack-focused effects, boosting the offensive side of your tower. The full list of available effects and their values is shown in the table below.

CommonRareEpicLegendaryMythicAncestral
Attack Speed0.30.50.7135
Crit Chance [%]2346810
Crit Factor24681215
Attack Range [m]248122030
Damage / Meter [m]0.0050.010.0250.040.0750.15
Multishot Chance [%]n/a3571013
Multishot Targetsn/an/a1234
Rapid Fire Chance [%]n/a246912
Rapid Fire Durationn/a0.4s0.8s1.4s2.5s3.5s
Bounce Shot Chancen/a2%3%5%9%12%

Armor Submodules (Defense)

Armor sub-modules cover defensive effects, improving your tower's ability to survive. The table below lists each effect you can roll.

CommonRareEpicLegendaryMythicAncestral
Health Regen [%]204060100200400
Defense [%]123568
Defense Absolute [%]1525401005001000
Thorns Damagen/an/a24710
Lifesteal [%]n/an/a0.30.51.52.0
Knockback Chance [%]n/an/a2469
Knockback Forcen/an/a0.10.40.91.5
Orb Speedn/an/a11.523
Orbsn/an/an/an/a12
Shockwave Sizen/an/a0.10.30.71

Generator Submodules (Utility)

Generator sub-modules grant utility effects that support your economy and general tower function rather than raw damage or defence. See the table below for the available rolls.

CommonRareEpicLegendaryMythicAncestral
Cash Bonus0.10.20.30.51.22.5
Cash / Wave30501002005001000
Coins / Kill Bonus0.10.20.30.40.50.6
Coins / Wave203560120200350
Free Attack Upgrade [%]24681012
Free Defense Upgrade [%]24681012
Free Utility Upgrade [%]24681012
Interest / Wave [%]n/an/a2468
Recovery Amount [%]n/an/a35710
Max Recoveryn/an/a0.40.71.01.5

Cores Sub Modules (Ultimate Weapons)

Core sub-modules affect your Ultimate Weapons. If you have already maxed Spotlight angle at 90 degrees, or maxed Chrono Field duration or cooldown through Workshop stats and/or labs, those specific sub effects are removed from the roll pool for free, so you will not waste rerolls on stats you can no longer use. The table below shows the effects you can roll.

CommonRareEpicLegendaryMythicAncestral
Golden Tower - Bonusn/an/a1234
Golden Tower - Duration [s]n/an/an/a247
Golden Tower - Cooldown [s]n/an/an/a-5-8-12
Black Hole - Size [m]24681012
Black Hole - Duration [s]n/an/an/a234
Black Hole - Cooldown [s]n/an/an/a-2-3-4
Spotlight - Bonus1.22.53.5101520
Spotlight - Angle*n/an/a361115
Chrono Field - Duration [s]*n/an/an/a4710
Chrono Field - Speed Reduction [%]n/an/a381115

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-06-11). Something out of date? Tell us in the Discord.

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