Boss Labs

Last verified 2026-07-29 · 1 data table

Boss labs are a pair of lab researches that weaken boss enemies during your rounds. Both are unlocked through Milestones at tier 9 wave 20, and each one targets a single boss stat across every wave you face.

Description — Boss Health

Boss Health is a lab you unlock in Milestones at tier 9 wave 20. Each level you research lowers the health of boss enemies on every wave, not just boss waves at certain tiers. The lab has 30 levels in total, and the per-level costs and effects are listed in the table below.

LevelTimeCostValue
12d  7h 33m40,000,000,000-0.30%
22d 15h 54m80,010,000,000-0.60%
33d  0h 27m120,070,000,000-0.90%
43d  9h 34m160,330,000,000-1.20%
53d 19h 44m200,970,000,000-1.50%
64d  7h 36m242,260,000,000-1.80%
74d 21h 51m284,530,000,000-2.10%
85d 15h 19m328,130,000,000-2.40%
96d 12h 53m373,510,000,000-2.70%
107d 15h 31m421,140,000,000-3.00%

Description — Boss Attack

Boss Attack is a lab you unlock in Milestones at tier 9 wave 20. Researching it reduces the attack of boss enemies at all waves, so bosses deal less damage to your tower throughout the round. Like Boss Health, it has 30 levels.

Description

Boss labs directly modify the stats of boss enemies while a round is running. One thing to keep in mind: once you start researching labs that change enemy stats, the usual base relationships between enemy types stop holding true. For example, boss health will no longer reliably sit at twenty times basic enemy health if you have also been researching basic health reductions, so treat those baseline multipliers as a starting point rather than a fixed rule.

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Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2024-05-01). Something out of date? Tell us in the Discord.

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