Fast Enemy Labs

Last verified 2026-07-29 · 2 data tables

Fast Enemy Labs are a set of milestone-unlocked lab researches that weaken fast enemies during rounds. Each lab targets one stat — health, attack, or speed — and applies its reduction at every wave, making fast enemies easier to manage as you progress.

Description — Fast Enemy Health

This lab becomes available through Milestones once you reach tier 9 wave 20. Researching it lowers the health of fast enemies across all waves, so they take fewer hits to kill. It has 30 levels, and the per-level costs and effects are shown in the table below.

LevelTimeCostValue
12d  7h 33m30,000,000,000-0.40%
22d 15h 54m60,010,000,000-0.80%
33d  0h 27m90,070,000,000-1.20%
43d  9h 34m120,330,000,000-1.60%
53d 19h 44m150,970,000,000-2.00%
64d  7h 36m182,260,000,000-2.40%
74d 21h 51m214,530,000,000-2.80%
85d 15h 19m248,130,000,000-3.20%
96d 12h 53m283,510,000,000-3.60%
107d 15h 31m321,140,000,000-4.00%

Description — Fast Enemy Attack

Unlocked in Milestones at tier 9 wave 20, this lab reduces how much damage fast enemies deal at every wave. It has 30 levels, letting you steadily chip away at the threat fast enemies pose to your tower.

Description — Fast Enemy Speed

This lab unlocks later than the other two, at tier 9 wave 300 in Milestones. Each level slows fast enemies down at all waves, giving your tower more time to hit them before they reach it. It has 30 levels, with details in the table below.

LevelTimeCostValue
12d 18h 39m60,000,000,000-0.40%
23d  3h  1m120,010,000,000-0.80%
33d 11h 34m180,070,000,000-1.20%
43d 20h 40m240,330,000,000-1.60%
54d  6h 51m300,970,000,000-2.00%
64d 18h 43m362,260,000,000-2.40%
75d  8h 58m424,530,000,000-2.80%
86d  2h 26m488,130,000,000-3.20%
97d  0h  0m553,510,000,000-3.60%
108d  2h 38m621,140,000,000-4.00%

Description

Fast Enemy labs directly alter fast enemy stats while a round is running. Keep in mind that researching these labs breaks the default stat relationships between enemy types — for example, boss health is normally a fixed multiple of basic enemy health, but once you start modifying one type's stats, those built-in ratios no longer hold.

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2024-05-01). Something out of date? Tell us in the Discord.

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