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Protector Labs

Last verified 2026-10-13 · 2 data tables

Protector labs are a set of three lab researches that weaken protector enemies during your rounds. Each one targets a different protector stat, and all three apply at every wave once researched.

Description — Protector Health

Protector Health is a lab unlocked through Milestones at tier 9 wave 20. Each level lowers the health of protector enemies on all waves, making them easier to kill before they can shield other enemies. The lab has 30 levels, and the per-level values are listed in the cost table below.

LevelTimeCostValue
12d 7h 33m40.00B-0.30%
22d 15h 54m90.00B-0.60%
33d 0h 27m140.07B-0.90%
43d 9h 34m190.33B-1.20%
53d 19h 45m240.97B-1.50%
64d 7h 36m292.26B-1.80%
74d 21h 52m344.53B-2.10%
85d 15h 20m398.13B-2.40%
96d 12h 53m453.51B-2.70%
107d 15h 32m511.14B-3.00%

Description — Protector Radius

Protector Radius is unlocked through Milestones at tier 9 wave 20, the same requirement as the other protector labs. Researching it shrinks the radius of protector enemies at all waves, which reduces the area their protection covers. It has 30 levels.

Description — Protector Damage Reduction

Protector Damage Reduction is also unlocked at tier 9 wave 20 in Milestones. Its levels cut the damage reduction that protector enemies have on all waves, so your damage dealers lose less output when hitting them. Unlike the other two protector labs, this one has 20 levels. The cost table below shows the values per level.

LevelTimeCostValue
12d 18h 40m80.00B-0.30%
23d 3h 1m150.00B-0.60%
33d 11h 34m220.07B-0.90%
43d 20h 41m290.33B-1.20%
54d 6h 52m360.97B-1.50%
64d 18h 43m432.26B-1.80%
75d 8h 58m504.53B-2.10%
86d 2h 26m578.13B-2.40%
97d 0h 0m653.51B-2.70%
108d 2h 38m731.14B-3.00%

Description

Protector labs modify the stats of protector enemies while a round is running. One side effect worth knowing: once you start researching enemy-stat labs, the usual base ratios between enemy types stop holding true. For example, boss health is normally a fixed multiple of basic enemy health, but if you have researched basic health reduction, that multiple no longer applies. Keep this in mind when comparing enemy stats or planning around specific breakpoints.

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