Second Wind Labs

Last verified 2026-07-29 · 2 data tables

Second Wind is a defensive mechanic that gives you another chance when your tower would otherwise fall. Two labs in the Labs tree build on it: Second Wind Blast adds a clearing effect when it triggers, and Recharge Second Wind lets the effect come back after a set number of waves instead of being spent for the rest of the run.

Labs — Second Wind Blast

Second Wind Blast is unlocked through Milestones at tier 3 wave 150. Once researched, triggering Second Wind also wipes out a percentage of the enemies that have spawned, thinning the wave that overwhelmed you and giving your tower room to recover.

The lab has 4 levels, each raising the share of spawned enemies the blast clears. The exact percentages per level are listed in the data table below.

LevelTimeCostValue
11d  3h 46m1,800,00025%
21d 17h 39m3,000,00050%
32d  7h 33m4,500,00075%
43d 11h 19m75,000,000100%

Labs — Recharge Second Wind

Recharge Second Wind is unlocked through Milestones at tier 14 wave 60. Normally Second Wind is a one-time save, but this lab allows it to recharge and become available again a set number of waves after it activates.

The lab has 7 levels, improving how quickly Second Wind comes back online. Check the data table below for the recharge values at each level.

LevelTimeCostValue
15d  4h  59m550B2,000
26d  14h  21m1,05T1,500
38d  54m  39s1,55T1,250
49d  23h  10m2,05T1,000
514d  1h  58m2,56T750
624d  19h  29m3,07T550
751d  8h  11m3,6T400

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-01-12). Something out of date? Tell us in the Discord.

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