Patch V0.22

Last verified 2026-07-29

Version 0.22 added the module system, unlocked through Milestones at Tier 2, Wave 90. Players could equip modules in four categories—Cannon, Armor, Generator, and Core—each with a main stat and random sub-stats, plus unique effects on Epic modules. The update also raised the Def% limit from 90% to 98% and fixed bounce shot performance problems and Ranged attacks not charging Berserk.

Change list

Reproduced from the developer's release notes.

  • Unlock the modules in Milestones (Tier 2, Wave 90) and start making your Tower even stronger!
  • You will be able to equip modules of 4 different categories to enhance your tower capabilities. Each category has a main stat and some random sub stats
  • Epic Modules also have a Unique Effect that you can't find anywhere else
  • Cannon Main stat - x% Tower Damage Sub-Effects - Attack Upgrades
  • Armor Main stat - x% Tower Health Effects - Defense Upgrades
  • Generator Main stat » x% Coin Bonus Effects » Utility Upgrades
  • Core Main stat » x% Ultimate Weapon Damage Effects » Ultimate Weapons Upgrades
  • Fixed performance issues that was being caused by bounce shot
  • Increased limit of Def% from 90% to 98%
  • Fixed Ranged attack not charging Berserk
  • v0.28 • v0.27 • v0.26 • v0.25 • v0.24 • v0.23 • v0.22 • v0.21 • v0.20 • v0.19 • v0.18 • v0.17 • v0.16 • v0.15 • v0.14 • v0.13 • v0.12 • v0.11 • v0.10 • v0.9 • v0.8 • v0.7 • v0.6 • v0.5 • v0.4 • v0.3 • v0.2

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-04-09). Something out of date? Tell us in the Discord.

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