The Vault is the late-game upgrade hub that appears on your home screen once you are promoted into the Legends League, and every upgrade in it is bought with Keys — a currency you earn from Legends and Mythic tournament placements. It used to hold two trees; since the 2026 expansion it holds three: Power (tower stats, 223 levels), Harmony (automation and quality of life, 67 levels) and the new Enemy tree (1,080 levels that weaken specific enemy types). The trees are organized into 15 groups; two are open from the start, the rest cost Keys to unlock before you can spend on their nodes. Maxing everything adds up to 73,022 Keys — 72,577 for the node levels themselves plus 445 for the group unlocks.
How the Vault is organized
Every tree is split into groups. A group has to be unlocked with Keys first (the price is in each table caption); after that each node inside it is levelled one Key purchase at a time. The "per level" column is what one level adds; "keys / level" lists the price of each level in order, because most nodes get more expensive with every level, and "max levels" is how far a node goes — all three read out of the 29.0.1 build itself. Power nodes are mostly 5 levels deep, Harmony nodes are single toggles or short ladders, and every Enemy node runs 30 levels, from 25 Keys for the first to 103 for the last (1,662 per node) — which is why the Enemy tree alone accounts for the bulk of the 73,022-Key total.
Power is the tower-stat tree: attack, defense, economy (utility) and Ultimate Weapon boosts. Nearly every node gives +5% per level over 5 levels for 10, 20, 40, 70 and 110 Keys (250 per node); the exceptions — Defense %, Orbs, Shockwave Frequency, Death Defy, Wall Rebuild and the two enemy-skip nodes — are the ones worth planning around because they are either rarer stats or start at 20 Keys a level and climb from there.
Attack (25 keys to unlock)
Upgrade
Per level
Keys / level
Max levels
Damage
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Attack Speed
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Critical Chance
+1%
10 / 20 / 40 / 70 / 110 (250 total)
5
Crit Factor
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Damage / Meter
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Multishot Chance
+4%
10 / 20 / 40 / 70 / 110 (250 total)
5
Rapid Fire Chance
+4%
10 / 20 / 40 / 70 / 110 (250 total)
5
Bounce Shot Chance
+4%
10 / 20 / 40 / 70 / 110 (250 total)
5
Super Crit Chance
+2%
10 / 20 / 40 / 70 / 110 (250 total)
5
Super Crit Mult
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Defense (25 keys to unlock)
Upgrade
Per level
Keys / level
Max levels
Health
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Health Regen
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Defense %
+0.5%
20 / 40 / 70 (130 total)
3
Defense Absolute
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Thorn Damage
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Knockback Chance
+1%
10 / 20 / 40 / 70 / 110 (250 total)
5
Knockback Force
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Orb Speed
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Orbs
+1
20 / 40 (60 total)
2
Shockwave Size
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Utility (25 keys to unlock)
Upgrade
Per level
Keys / level
Max levels
Cash Bonus
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Cash / Wave
+100%
10 / 20 / 40 / 70 / 110 (250 total)
5
Coins / Kill
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Coins / Wave
+100%
10 / 20 / 40 / 70 / 110 (250 total)
5
Free Attack Upgrade
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Free Defense Upgrade
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Free Utility Upgrade
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Interest / Wave
+100%
10 / 20 / 40 / 70 / 110 (250 total)
5
Recovery Amount
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Max Recovery
+20%
10 / 20 / 40 / 70 / 110 (250 total)
5
Ultimate Weapons (25 keys to unlock)
Upgrade
Per level
Keys / level
Max levels
Ultimate Damage
+5%
5 / 10 / 20 / 35 / 55 (125 total)
5
Chain Lightning Damage
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Smart Missile Damage
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Death Wave Damage
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Inner Land Mine Damage
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Golden Tower Bonus
+1%
10 / 20 / 40 / 70 / 110 (250 total)
5
Swamp Damage
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Spotlight Bonus
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Black Hole Size
+5%
10 / 20 / 40 / 70 / 110 (250 total)
5
Harmony tree
Harmony is the non-tower side: automation for cards and Ultimate Weapons, extra presets, respec discounts and sliders. Most nodes are single-purchase toggles. The two Bastion descriptions are the game's own English strings, read out of the 29.0.1 build; the rest are carried over from our earlier Vault write-up. Nodes marked — have no verified description yet.
Gameplay (unlocked from the start)
Upgrade
What it does
Per level
Keys / level
Max levels
Auto Restart Run
Automatically restart battles after being defeated.
—
20
1
Ad Gem Stack
Ad gems can stack up [2,3,5]x
×2 per level
10 / 20 / 40 / 60 (130 total)
4
Damage Cap Slider
—
—
25
1
Global Presets
—
+3
20
1
Cards (5 keys to unlock)
Upgrade
What it does
Per level
Keys / level
Max levels
Additional Card Slot
—
+1
5 / 10 / 20 / 40 / 60 / 80 (215 total)
6
Charge Berserker
—
—
5
1
Demon Mode Automation
Demon Mode activates again when its cooldown is complete — only after you used it once in that run (the first use is yours or Smart Demon Mode's).
—
10
1
Smart Demon Mode Automation
Demon mode will activate to save the tower from a killing blow.
—
25
1
Nuke Automation
Nuke activates again when its cooldown is complete — only after you used it once in that run (the first use is yours or Smart Nuke's).
—
10
1
Smart Nuke Automation
Nuke will activate to save the tower from a killing blow.
—
25
1
Death Ray Toggle
—
—
15
1
Spawn Accelerator Toggle
—
—
20
1
Life Saving Ordering
—
—
50
1
Energy Shield Restriction
—
—
50
1
Ultimate Weapons (5 keys to unlock)
Upgrade
What it does
Per level
Keys / level
Max levels
Missile Barrage Automation
Missile Barrage will activate when its cooldown is complete.
—
10
1
Smart Missile Barrage Automation
Missile Barrage will activate when the tower is hit.
—
25
1
Black Hole Size Slider
—
—
25
1
Swamp Range Slider
—
—
25
1
Modules (5 keys to unlock)
Upgrade
What it does
Per level
Keys / level
Max levels
Auto Shatter Rare Modules
Unlock a toggle to automatically shatter rare modules
—
5
1
Daily Mission Shard Type
—
—
10
1
Free Mission Reroll
Unlimited free mission rerolls
—
15
1
Module Reroll Discount
—
+2.5%
5 rising to 40 (180 total)
8
Module Presets
—
+3
20
1
Bots (10 keys to unlock)
Upgrade
What it does
Per level
Keys / level
Max levels
Bot Respec Discount
Gem discount on bot respecs.
+33%
5 / 10 / 15 (30 total)
3
Bot Presets
+3 bot presets and removes bot respec limits
+3
20
1
Bot Range
—
+2m
10 / 20 / 30 / 40 (100 total)
4
Bot Cooldown Sliders
Add a slider to adjust each bots cooldown.
—
15
1
Workshop (10 keys to unlock)
Upgrade
What it does
Per level
Keys / level
Max levels
Workshop Respec Discount
—
+33%
5 / 10 / 15 (30 total)
3
Workshop Presets
+3 workshop presets
+3
20
1
Enhancements Discount
—
+2.5%
2 rising to 18 (90 total)
9
Workshop Orb Adjuster
Adjust the range where workshop orbs orbit the tower
—
15
1
Guardian (10 keys to unlock)
Upgrade
What it does
Per level
Keys / level
Max levels
Guardian Respec Discount
—
+33%
5 / 10 / 15 (30 total)
3
Guardian Presets
—
+3
20
1
Enemy tree (new)
The Enemy tree is the expansion's big addition: 36 nodes that shave 1% per level off a specific enemy type's attack, health, speed, range or radius (plus a few positive ones — Basic Coin Bonus, Boss Common Drop Chance, Saboteur Miss Chance). Every node has 30 levels whose price climbs from 25 to 103 Keys, so a single maxed node is 1,662 Keys and a full group of nine is 14,958 before the group unlock. Groups follow the enemy roster: Simple, Advanced, Elites and Fleets.
Simple (unlocked from the start)
Upgrade
Per level
Keys / level
Max levels
Basic Attack
-1%
25 rising to 103 (1,662 total)
30
Basic Health
-1%
25 rising to 103 (1,662 total)
30
Basic Coin Bonus
+0.01
25 rising to 103 (1,662 total)
30
Fast Attack
-1%
25 rising to 103 (1,662 total)
30
Fast Health
-1%
25 rising to 103 (1,662 total)
30
Fast Speed
-1%
25 rising to 103 (1,662 total)
30
Tank Attack
-1%
25 rising to 103 (1,662 total)
30
Tank Health
-1%
25 rising to 103 (1,662 total)
30
Tank Mass
-1%
25 rising to 103 (1,662 total)
30
Advanced (50 keys to unlock)
Upgrade
Per level
Keys / level
Max levels
Boss Attack
-1%
25 rising to 103 (1,662 total)
30
Boss Health
-1%
25 rising to 103 (1,662 total)
30
Boss Common Drop Chance
+0.1%
25 rising to 103 (1,662 total)
30
Ranged Attack
-1%
25 rising to 103 (1,662 total)
30
Ranged Health
-1%
25 rising to 103 (1,662 total)
30
Ranged Attack Range
-1%
25 rising to 103 (1,662 total)
30
Protector Attack
-1%
25 rising to 103 (1,662 total)
30
Protector Health
-1%
25 rising to 103 (1,662 total)
30
Protector Radius
-1%
25 rising to 103 (1,662 total)
30
Elites (100 keys to unlock)
Upgrade
Per level
Keys / level
Max levels
Vampire Attack
-1%
25 rising to 103 (1,662 total)
30
Vampire Health
-1%
25 rising to 103 (1,662 total)
30
Vampire Attack Speed
-1%
25 rising to 103 (1,662 total)
30
Scatter Attack
-1%
25 rising to 103 (1,662 total)
30
Scatter Health
-1%
25 rising to 103 (1,662 total)
30
Scatter Attack Speed
-1%
25 rising to 103 (1,662 total)
30
Ray Attack
-1%
25 rising to 103 (1,662 total)
30
Ray Health
-1%
25 rising to 103 (1,662 total)
30
Ray Attack Speed
-1%
25 rising to 103 (1,662 total)
30
Fleets (150 keys to unlock)
Upgrade
Per level
Keys / level
Max levels
Saboteur Attack Speed
-1%
25 rising to 103 (1,662 total)
30
Saboteur Health
-1%
25 rising to 103 (1,662 total)
30
Saboteur Miss Chance
+1%
25 rising to 103 (1,662 total)
30
Commander Pulse Effect
-1%
25 rising to 103 (1,662 total)
30
Commander Health
-1%
25 rising to 103 (1,662 total)
30
Commander Pulse Speed
-1%
25 rising to 103 (1,662 total)
30
Overcharge Attack
-1%
25 rising to 103 (1,662 total)
30
Overcharge Health
-1%
25 rising to 103 (1,662 total)
30
Overcharge Attack Exponent
-1%
25 rising to 103 (1,662 total)
30
Where the Keys come from
Keys are awarded for placements in the two top tournament leagues: Legends pays from 25 Keys for 1st down to 1 Key (ranks 16–24 get 1 Key since v29), Mythic pays between 8 and 50 Keys. The other leagues pay none, which is why the Vault is paced by how often you place and how high. See the Keys page for the placement table, and the Legend battle conditions guide for what those tournaments look like.
FAQ
**How many Keys does it take to max the Vault?**
73,022 Keys across all three trees — 72,577 for the node levels and 445 for the group unlocks. The Enemy tree is 59,832 of that, by far the largest share.
**What is new in the Vault?**
The Enemy tree (36 nodes, 1,080 levels) and a group structure with unlock costs; Harmony also gained new automation and slider nodes such as the Damage Cap Slider, Black Hole Size Slider and Life Saving Ordering. Version 29 added two more Harmony nodes — Bastion Automation and Smart Bastion Automation — for the new Bastion card.
**Which Vault upgrades should I buy first?**
The automation toggles in Harmony are cheap (5–25 Keys) and change how you play immediately; in Power the 10-Key +5% nodes are the efficient bulk, and the Enemy tree is the long-term sink.