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The Vault

Last verified 2026-08-29 · 16 data tables

The Vault is the late-game upgrade hub that appears on your home screen once you are promoted into the Legends League, and every upgrade in it is bought with Keys — a currency you only earn from Legends League placements. It used to hold two trees; since the 2026 expansion it holds three: Power (tower stats, 223 levels), Harmony (automation and quality of life, 67 levels) and the new Enemy tree (1,080 levels that weaken specific enemy types). The trees are organized into 15 groups; two are open from the start, the rest cost Keys to unlock before you can spend on their nodes. Maxing everything adds up to 73,022 Keys — 72,577 for the node levels themselves plus 445 for the group unlocks.

How the Vault is organized

Every tree is split into groups. A group has to be unlocked with Keys first (the price is in each table caption); after that each node inside it is levelled one Key purchase at a time. The "per level" column is what one level adds; "keys / level" is the price of each of those levels, and "max levels" is how far a node goes — all three read out of the 29.0.1 build itself. Power nodes are mostly 5 levels deep, Harmony nodes are single toggles or short ladders, and every Enemy node runs 30 levels at 25 Keys each — which is why the Enemy tree alone accounts for the bulk of the 73,022-Key total.

The three trees at a glance
TreeGroupsNodesTotal levelsGroup unlock costs
Power44722325 Keys each
Harmony73567Gameplay free · Cards / UWs / Modules 5 · Bots / Workshop / Guardian 10
Enemy (new)4361,080Simple free · Advanced 50 · Elites 100 · Fleets 150

Power tree

Power is the tower-stat tree: attack, defense, economy (utility) and Ultimate Weapon boosts. Nearly every node gives +5% per level over 5 levels at 10 Keys a level; the exceptions — Defense %, Orbs, Shockwave Frequency, Death Defy, Wall Rebuild and the two enemy-skip nodes — are the ones worth planning around because they are either rarer stats or cost 20 Keys a level.

Attack (25 keys to unlock)
UpgradePer levelKeys / levelMax levels
Damage+5%105
Attack Speed+5%105
Critical Chance+1%105
Crit Factor+5%105
Damage / Meter+5%105
Multishot Chance+4%105
Rapid Fire Chance+4%105
Bounce Shot Chance+4%105
Super Crit Chance+2%105
Super Crit Mult+5%105
Defense (25 keys to unlock)
UpgradePer levelKeys / levelMax levels
Health+5%105
Health Regen+5%105
Defense %+0.5%203
Defense Absolute+5%105
Thorn Damage+5%105
Knockback Chance+1%105
Knockback Force+5%105
Orb Speed+5%105
Orbs+1202
Shockwave Size+5%105
Utility (25 keys to unlock)
UpgradePer levelKeys / levelMax levels
Cash Bonus+5%105
Cash / Wave+100%105
Coins / Kill+5%105
Coins / Wave+100%105
Free Attack Upgrade+5%105
Free Defense Upgrade+5%105
Free Utility Upgrade+5%105
Interest / Wave+100%105
Recovery Amount+5%105
Max Recovery+20%105
Ultimate Weapons (25 keys to unlock)
UpgradePer levelKeys / levelMax levels
Ultimate Damage+5%55
Chain Lightning Damage+5%105
Smart Missile Damage+5%105
Death Wave Damage+5%105
Inner Land Mine Damage+5%105
Golden Tower Bonus+1%105
Swamp Damage+5%105
Spotlight Bonus+5%105
Black Hole Size+5%105

Harmony tree

Harmony is the non-tower side: automation for cards and Ultimate Weapons, extra presets, respec discounts and sliders. Most nodes are single-purchase toggles. The two Bastion descriptions are the game's own English strings, read out of the 29.0.1 build; the rest are carried over from our earlier Vault write-up. Nodes marked — have no verified description yet.

Gameplay (unlocked from the start)
UpgradeWhat it doesPer levelKeys / levelMax levels
Auto Restart RunAutomatically restart battles after being defeated.201
Ad Gem StackAd gems can stack up [2,3,5]x×2 per level104
Damage Cap Slider251
Global Presets+3201
Cards (5 keys to unlock)
UpgradeWhat it doesPer levelKeys / levelMax levels
Additional Card Slot+156
Charge Berserker51
Demon Mode AutomationDemon mode will activate when it's cooldown is complete.101
Smart Demon Mode AutomationDemon mode will activate to save the tower from a killing blow.251
Nuke AutomationNuke will activate when it's cooled down is complete.101
Smart Nuke AutomationNuke will activate to save the tower from a killing blow.251
Death Ray Toggle151
Spawn Accelerator Toggle201
Life Saving Ordering501
Energy Shield Restriction501
Ultimate Weapons (5 keys to unlock)
UpgradeWhat it doesPer levelKeys / levelMax levels
Missile Barrage AutomationMissile Barrage will activate when its cooldown is complete.101
Smart Missile Barrage AutomationMissile Barrage will activate when the tower is hit.251
Black Hole Size Slider251
Swamp Range Slider251
Modules (5 keys to unlock)
UpgradeWhat it doesPer levelKeys / levelMax levels
Auto Shatter Rare ModulesUnlock a toggle to automatically shatter rare modules51
Daily Mission Shard Type101
Free Mission RerollUnlimited free mission rerolls151
Module Reroll Discount+2.5%58
Module Presets+3201
Bots (10 keys to unlock)
UpgradeWhat it doesPer levelKeys / levelMax levels
Bot Respec DiscountGem discount on bot respecs.+33%53
Bot Presets+3 bot presets and removes bot respec limits+3201
Bot Range+2m104
Bot Cooldown SlidersAdd a slider to adjust each bots cooldown.151
Workshop (10 keys to unlock)
UpgradeWhat it doesPer levelKeys / levelMax levels
Workshop Respec Discount+33%53
Workshop Presets+5 workshop presets+3201
Enhancements Discount+2.5%29
Workshop Orb AdjusterAdjust the range where workshop orbs orbit the tower151
Guardian (10 keys to unlock)
UpgradeWhat it doesPer levelKeys / levelMax levels
Guardian Respec Discount+33%53
Guardian Presets+3201

Enemy tree (new)

The Enemy tree is the expansion's big addition: 36 nodes that shave 1% per level off a specific enemy type's attack, health, speed, range or radius (plus a few positive ones — Basic Coin Bonus, Boss Common Drop Chance, Saboteur Miss Chance). Every node has 30 levels at 25 Keys each, so a single maxed node is 750 Keys and a full group is 6,750 before the group unlock. Groups follow the enemy roster: Simple, Advanced, Elites and Fleets.

Simple (unlocked from the start)
UpgradePer levelKeys / levelMax levels
Basic Attack-1%2530
Basic Health-1%2530
Basic Coin Bonus+0.012530
Fast Attack-1%2530
Fast Health-1%2530
Fast Speed-1%2530
Tank Attack-1%2530
Tank Health-1%2530
Tank Mass-1%2530
Advanced (50 keys to unlock)
UpgradePer levelKeys / levelMax levels
Boss Attack-1%2530
Boss Health-1%2530
Boss Common Drop Chance+0.1%2530
Ranged Attack-1%2530
Ranged Health-1%2530
Ranged Attack Range-1%2530
Protector Attack-1%2530
Protector Health-1%2530
Protector Radius-1%2530
Elites (100 keys to unlock)
UpgradePer levelKeys / levelMax levels
Vampire Attack-1%2530
Vampire Health-1%2530
Vampire Attack Speed-1%2530
Scatter Attack-1%2530
Scatter Health-1%2530
Scatter Attack Speed-1%2530
Ray Attack-1%2530
Ray Health-1%2530
Ray Attack Speed-1%2530
Fleets (150 keys to unlock)
UpgradePer levelKeys / levelMax levels
Saboteur Attack Speed-1%2530
Saboteur Health-1%2530
Saboteur Miss Chance+1%2530
Commander Pulse Effect-1%2530
Commander Health-1%2530
Commander Pulse Speed-1%2530
Overcharge Attack-1%2530
Overcharge Health-1%2530
Overcharge Attack Exponent-1%2530

Where the Keys come from

Keys are only awarded for Legends League tournament placements — there is no other source, which is why the Vault is paced by how often you place and how high. See the Keys page for the placement table, and the Legend battle conditions guide for what those tournaments look like.

FAQ

**How many Keys does it take to max the Vault?** 73,022 Keys across all three trees — 72,577 for the node levels and 445 for the group unlocks. The Enemy tree is 59,832 of that, by far the largest share.

**What is new in the Vault?** The Enemy tree (36 nodes, 1,080 levels) and a group structure with unlock costs; Harmony also gained new automation and slider nodes such as the Damage Cap Slider, Black Hole Size Slider and Life Saving Ordering. Version 29 added two more Harmony nodes — Bastion Automation and Smart Bastion Automation — for the new Bastion card.

**Which Vault upgrades should I buy first?** The automation toggles in Harmony are cheap (5–25 Keys) and change how you play immediately; in Power the 10-Key +5% nodes are the efficient bulk, and the Enemy tree is the long-term sink.

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