Game Systems

Tournaments, guilds, milestones, perks, relics and the rest of the systems around the runs.

Challenges

Overview of The Tower's recurring challenges, including tournaments, events, milestones, daily missions and tiers.

Chips

How Guardian chips work in The Tower: targeting rules and the effects of Attack, Ally, Bounty, Fetch, Summon and Scout chips.

Content Creator Page

How The Tower's creator code system works: where to enter codes, revenue share rates, 30-day duration, and current closed access status.

Contributors

A hub page for wiki contributors: action lists, change logs, editing help, trusted information sources, tools, and contact details.

Daily Missions

How daily missions work in The Tower: challenge types, gem and coin rewards, weekly milestones and the mission reroll unlock.

Death Ray

How the Death Ray card works in The Tower: Idle Tower Defense, its limits, and the Double Death Ray lab upgrade.

Demon Mode

Demon Mode grants 300x projectile damage and invincibility when activated. Learn how to use it and unlock its recharge lab.

Dissonance

Dissonance is a second difficulty layer unlocked at Tier 4 Wave 90 that restricts tower upgrades in exchange for permanent stacking boosts.

Energy Net

Energy Net is a card that fires a net at bosses entering tower range, stunning them temporarily. Learn how its travel speed works.

Energy Shield

How Energy Shield works in The Tower: recharge timing, death prevention order, and the Extra Hit lab upgrade.

Events

How The Tower's biweekly events work: missions, medals, relics, the event shop, themes, songs, bots, Bot+ abilities and Synchronicity.

Gameplay

How rounds, waves, the tower interface, enemies, and all seven currencies work in The Tower: Idle Tower Defense.

Guardian

The Guardian is a guild-exclusive tower companion with upgradeable chips that heal, attack, fetch loot, and boost coins.

Guilds

How guilds work in The Tower: unlocking, creating or joining, weekly reward chests, the guild store, tokens, themes, relics and guardian chips.

IceTæ's Gem and Card Priority List

IceTæ's community guide on how to spend gems and which cards to unlock first in The Tower: Idle Tower Defense, from lab slots to Death Ray.

In-Game Support

How to contact support in The Tower: Idle Tower Defense, including in-game tickets and the official Tech Tree support page.

Nuke

How the Nuke card works in The Tower: manual or automated activation, death-prevention priority order, and the Recharge Nuke lab unlock.

Perks

How perks work in The Tower: Idle Tower Defense, including unlock requirements, wave costs, perk types, and all related lab upgrades.

Plasma Cannon

Plasma Cannon card: fires a projectile at bosses dealing a percentage of their total health. Learn how it works and when to use it.

Profile

The player profile in The Tower: Idle Tower Defense lets you show off a tower skin, five relics, your best tournament results and your guild to other players.

Relics

How Relics work in The Tower: Idle Tower Defense, including how to unlock them and how their passive bonuses stack.

Seasons

How the 8-week season cycle works in The Tower: Idle Tower Defense, including what happens to unspent tokens and Bits at season end.

Second Wind

Second Wind revives your tower once per round at half health with a temporary invincible shield. Learn how it works and its lab upgrades.

Slow Aura

Slow Aura cuts enemy movement speed by a percentage while enemies are inside your tower's range. Stacks multiplicatively with other slows.

The Tower

Overview of The Tower, the central unit you upgrade through the workshop, lab, cards, ultimate weapons and perks to push higher tiers and rankings.

The Tower - Idle Tower Defense Wiki

Overview of a late-year The Tower: Idle Tower Defense update, covering new settings toggles, tournament battle condition changes, and quality-of-life fixes.

The Vault

The Vault holds the Power and Harmony upgrade trees, unlocked through the Legends League and purchased with Keys earned from league placements.

Themes Menu

The Themes Menu lets you change your tower's look, music, and backgrounds while earning passive coin bonuses from every cosmetic you own.

Tickets

Tickets are the currency needed to enter Tournament Battles in The Tower: Idle Tower Defense. Learn how to get them.

Tiers

Tiers are The Tower's difficulty levels, running from tier 1 to tier 24. Learn how to unlock higher tiers and where battle conditions apply.

Tournaments

How Tournaments work in The Tower: leagues, tickets, promotion, battle conditions, rewards and the labs that reduce heat effects.

Workshop Defense Discount

Workshop Defense Discount lowers the coin cost of defense workshop upgrades. Learn what it does and how to unlock its lab.

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