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Deep dive · Read from the game's own code

Nuke vs Slow Aura Mastery

Last verified 2026-10-27 · 2 data tables · 日本語版

Slow Aura Mastery and Nuke Mastery both show the same text in the lab screen: 50%. They do not do the same thing. We emulated the game's own code (build 29.0.6 and 29.1.2): Slow Aura Mastery multiplies the time between enemy attacks by 1.5 × — Nuke Mastery, inside its radiation field, multiplies it by 2.0 ×. Stacked, enemies attack at a third of their normal rate. This page shows where that difference comes from, what it means against a boss, and why Nuke Mastery's headline number still isn't the whole story.

What the two masteries actually do

Enemy attack timing in the game is one line of code: the base pause between attacks is multiplied by (1 + Slow Aura Mastery bonus) and by (1 + 2 × Nuke Mastery bonus). Both mastery labs add 0.05 per level, so at the maximum level 9 each shows a bonus of 50%.

The factor of 2 in front of Nuke Mastery is the whole story. Slow Aura Mastery at max turns a 1.0 s attack pause into 1.5 s. Nuke Mastery at max turns it into 2.0 s — enemies inside the radiation field attack at half speed. With both active, the multipliers stack to 3.0 ×: one attack where there used to be three.

Nuke Mastery only applies inside the nuke's radiation field, which lasts 300 waves after a nuke goes off. A new nuke resets that timer — it does not stack.

Attack-pause multiplier by mastery level (from the emulated code)
Mastery levelSlow Aura MasteryNuke Mastery
3×1.20×1.40
4×1.25×1.50
6×1.35×1.70
9 (max)×1.50×2.00
Both at 9×3.00 combined

The in-game text undersells Nuke Mastery

Both labs print their progress the same way — “45% » 50%” — and for Slow Aura Mastery that text is exact on every level: +50% pause means 1.5 ×.

For Nuke Mastery the text only becomes exact at the maximum. “Slows enemy attack speed by 50%” means half speed, which is a 2.0 × pause — twice what the same words mean on Slow Aura. Below max the display actually understates it: at level 4 the lab shows 25%, but enemies attack 33% less often (×1.5). Put differently: Nuke Mastery level 4 already slows as hard as Slow Aura Mastery at level 9.

So the fair reading is not “the game lies” — it's “same 50%, different meaning.”

The 60-second version: same “50%” on the label, twice the effect in the code.

A 5-minute boss fight, in numbers

Take a boss that attacks every 2 seconds and sits in your range for five minutes. The only thing the masteries change is how often it gets to hit you:

Hits taken from one boss over 5 minutes (2 s base attack pause)
SetupAttack pauseHits in 5 minTime between Ray beams (30 s base)
No mastery2.0 s15030 s
Slow Aura Mastery 93.0 s10045 s
Nuke Mastery 94.0 s7560 s
Both at 96.0 s5090 s

What Nuke Mastery really costs

The stone prices of the two masteries are comparable — but Nuke Mastery's real bill is longer:

  • **It needs the Nuke card equipped.** That is a card slot Slow Aura (a passive aura) never asks for.
  • **Permanent uptime needs more.** The radiation field lasts 300 waves per nuke. Keeping it up all run takes Nuke Automation (10 keys) plus the Recharge Nuke lab at 7 — the automation fires a new nuke the same frame the cooldown ends.
  • **You give up the panic button.** With automation firing on cooldown, the nuke is almost never ready when you are about to die. Radiation uptime or a saved run — in practice you choose one.

Two timing facts from the code that change how you play it: in a farm run, a nuke (or Second Wind / Demon Mode) does not trigger Viking Funeral — that interaction is tournament-only since v29.1; only Death Defy saves you while farming. And during Intro Sprint the nuke button and the automation are locked (Smart Nuke can still fire) — so the moment the sprint ends is exactly when to light the first nuke.

Which one first?

If you want one answer: **Slow Aura Mastery first.** It is the set-and-forget half — no card slot, no keys, no extra lab, works everywhere, and its 1.5 × is exactly what the label promises.

Nuke Mastery is the bigger ceiling for a defense-focused build: per level it slows twice as hard, and level 4 already matches Slow Aura's max. Buy it when you are ready to pay the whole package — the card slot, Recharge Nuke, and the keys for automation — and when you accept that the nuke stops being your emergency save. If that trade reads like a downgrade for your build, the stones are better parked elsewhere.

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