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Cards

Cards, slots, presets and masteries — the cheapest multipliers in the game if you equip the right ones.

Area of Effect Card

Area of Effect is an epic card in The Tower: Idle Tower Defense that boosts damage for several area-based attacks, with a mastery that widens its radius.

Attack Speed Card

Attack Speed is a common card in The Tower: Idle Tower Defense that raises your tower's fire rate. Learn how it works and what its card mastery adds.

Berserker Card

How the Berserker epic card works in The Tower: Idle Tower Defense, including its absorbed-damage bonus and the 750-stone card mastery.

Card Masteries

How Card Masteries unlock in The Tower: Idle Tower Defense, what they do, and how their labs and stone costs work.

Card Presets

Card Presets let you save up to 5 card loadouts in The Tower: Idle Tower Defense. Learn how presets work and how to unlock the lab.

Card Slots

Card slots control how many cards you can equip at once. Learn how slots are unlocked with gems and keys, and the total costs involved.

Cards

All 31 cards in The Tower explained — rarities, star levels, gem costs, which slots to unlock first, and how card mastery changes the math.

Cash Card

Cash is a common card in The Tower: Idle Tower Defense that boosts all cash earned. Its mastery adds a chance for elites to drop reroll dice.

Coins Card

Coins is a common card in The Tower: Idle Tower Defense that boosts all coins earned. Learn its effect and what its card mastery adds.

Critical Chance Card

Critical Chance is a common card in The Tower: Idle Tower Defense that raises your tower's critical chance, with a mastery that boosts crit-related stats.

Critical Coin Card

Critical Coin is a rare card in The Tower: Idle Tower Defense that gives basic enemies killed by critical shots a chance to drop coins.

Damage Card

Damage is a common card in The Tower: Idle Tower Defense that raises your tower's damage output, with a mastery upgrade costing 750 stones.

Death Ray

Death Ray is a card that fires a rotating beam killing enemies on contact. Learn its limits and how the Double Death Ray lab upgrade works.

Demon Mode

Demon Mode in The Tower: 300x projectile damage and invincibility for up to 300 seconds — once per round, manual or automated, all activation rules.

Enemy Balance Card

Enemy Balance is a common card in The Tower that spawns more enemies per wave and raises cash per kill. Learn its effect and mastery.

Energy Net

Energy Net is a card that automatically fires a net at bosses entering tower range, stunning them for a period of time.

Energy Shield

Energy Shield is a card that blocks one attack per charge and recharges over time. Learn how recharge timing works and how the Extra Hit lab adds charges.

Extra Defense Card

Extra Defense is a common card in The Tower: Idle Tower Defense that raises your tower's defense percent while equipped.

Extra Orb Card

Extra Orb is a rare card in The Tower: Idle Tower Defense that adds a spinning orb destroying enemies on contact, with a coin-bonus card mastery.

Fortress Card

Fortress is a common card in The Tower: Idle Tower Defense that raises defense absolute. Learn its effect and card mastery details.

Free Upgrades Card

Free Upgrades is a rare card in The Tower: Idle Tower Defense that raises your free upgrade chances each wave, with a mastery that locks a chosen stat.

Health Card

Health is a common card in The Tower: Idle Tower Defense that raises your tower's health. Learn how it works and what its card mastery adds.

Health Regen Card

Health Regen is a common card in The Tower: Idle Tower Defense that raises your tower's health regeneration per second. Learn how it works and what its card mas

Intro Sprint Card

Intro Sprint is a rare card in The Tower: Idle Tower Defense that speeds through early waves with bosses spawning every wave but no coin rewards.

Land Mine Stun Card

Land Mine Stun is a rare card in The Tower: Idle Tower Defense that gives land mines a 40% chance to stun non-boss enemies.

Nuke

Nuke is a manually activated card that destroys a percentage of enemies. Learn how it works, its automation priority, and how to unlock its recharge lab.

Plasma Cannon

Plasma Cannon is a card that fires a projectile at bosses in tower range, dealing damage equal to a percentage of the boss's total health.

Range Card

Range is a common card in The Tower: Idle Tower Defense that increases your tower's range. Its mastery adds a damage-per-meter multiplier.

Recovery Package Chance Card

Recovery Package Chance is a rare card in The Tower: Idle Tower Defense that raises the spawn rate of recovery packages during a round.

Second Wind

Second Wind card: revive your tower with half health once per round, plus an invincible shield. Includes lab upgrades.

Slow Aura

Slow Aura is a card that reduces enemy speed by a percentage while enemies are inside your tower's range.

Super Tower Card

Super Tower is an epic card that temporarily boosts tower damage for 15 seconds with a 30-second cooldown. Learn how it works and what its mastery adds.

Ultimate Crit Card

Ultimate Crit is an epic card in The Tower: Idle Tower Defense that gives ultimate weapons a chance to deal critical damage based on your Tower Crit Factor.

Wave Accelerator Card

Wave Accelerator is an epic card in The Tower: Idle Tower Defense that reduces the cooldown between waves. Learn how it works and what its card mastery adds.

Wave Skip Card

Wave Skip is a rare card in The Tower: Idle Tower Defense that gives a chance to skip waves while still earning coins and cash.

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