Black Hole

Last verified 2026-07-29 · 6 data tables

Black Hole is an Ultimate Weapon that periodically opens a gravity well near your tower, dragging enemies towards its centre for as long as it stays active. It is one of the strongest crowd-control tools in the game, grouping enemies so your other damage sources can hit them together.

You unlock and upgrade it from the Ultimate Weapon menu, and a set of lab researches later add damage, coin bonuses and extra effects on top.

Verified data

Stone costs taken from our decoded save data, not from the wiki.

Sub-statMax levelTotal stones
Duration235,392
Size202,291
Cooldown152,040
Fully maxed9,723

Description

Once activated, Black Hole spawns after a set delay, holds enemies within its range for a fixed duration, then disappears until its cooldown completes. While active it continuously pulls enemies towards its centre, keeping them clustered and away from your tower.

Where the Black Hole appears depends on your tower range. A larger tower range pushes the spawn point further out, and the distance grows faster than the range itself, so at high range the centre of the Black Hole sits well outside your tower range line.

Workshop — Basic Upgrades

Black Hole is bought and improved in the Ultimate Weapon menu. Unlocking it opens three stone-based upgrade tracks: Size, Duration and Cooldown.

Size has 20 levels, Duration has 23 levels and Cooldown has 15 levels. Fully upgrading all three tracks costs 9,723 stones in total. The per-level costs are listed in the table below.

SizeStones (Size)DurationStones (Duration)CooldownStones (Cooldown)
30m015s0200s0
32m516s5190s10
34m1217s14180s28
36m1918s23170s46
38m2619s32160s64
40m3420s41150s82
42m4321s50140s100
44m5322s59130s118
46m6423s68120s136
48m7624s77110s154

Workshop — Ultimate Weapon Plus

Ultimate Weapon Plus abilities become available only after you have purchased all 9 Ultimate Weapons. The Black Hole Plus ability makes each Black Hole deal a multiple of the current wave's HP to every enemy it affected when its activation ends.

Unlocking Consume has an additional undocumented effect: it speeds up the pull that drags enemies towards the Black Hole's centre. The damage multipliers per level are shown in the table below.

UW+ Cost Table
Level01234567891011121314
CostUnlocked400500610730860100011501300150017001950220024502700
Value0.05x0.10x0.15x0.20x0.25x0.30x0.35x0.40x0.45x0.50x0.55x0.6x0.65x0.7x0.75x

Labs — Black Hole Damage

This research makes Black Hole deal damage equal to a percentage of each enemy's total health per second while they are inside it. Protectors do not reduce this damage, which makes it one of the few reliable ways to hurt protected enemies.

The lab has 10 levels. The damage percentages per level are listed in the table below.

LevelTimeCostValue
11d 15h 59m20,000,0000.20%
22d  0h 21m20,810,0000.40%
32d  8h 53m21,850,0000.60%
42d 17h 54m24,050,0000.80%
53d  3h 49m29,500,0001.00%
63d 15h  6m41,790,0001.20%
74d  4h 17m66,330,0001.40%
84d 19h 58m110,660,0001.60%
95d 14h 49m184,660,0001.80%
106d 13h 31m300,870,0002.00%

Labs — Black Hole Coin Bonus

This research awards bonus coins for enemies killed while inside a Black Hole. The kill does not need to come from the Black Hole itself, and the enemy does not even need to be caught by its pull — it only needs to be within the Black Hole when it dies.

This makes the lab a strong economy pick once your Black Hole coverage is reliable. The bonus values per level are shown in the table below.

LevelTimeCostValue
11d 15h 59m20,000,0001.50x
22d  0h 21m21,405,4052.00x
32d  8h 53m23,124,3242.50x
42d 17h 54m26,627,0273.00x
53d  3h 49m35,837,8383.50x
63d 15h  6m58,248,6494.00x
74d  4h 17m106,162,1624.50x
84d 19h 58m197,870,2705.00x
95d 14h 49m358,875,6765.50x
106d 13h 31m623,091,8926.00x

Labs — Extra Black Hole

This research spawns a second Black Hole whenever your Black Hole activates. The second one always appears on the opposite side of the tower and copies every stat and ability of the original, including any damage, coin bonus and Ultimate Weapon Plus effects you have unlocked.

Doubling your coverage this way dramatically improves both crowd control and coin income. Costs per level are listed in the table below.

LevelTimeCostValue
117d  8h 39m15,000,000,000Unlocked

Labs — Black Hole Disable Ranged Enemies

With this research, ranged enemies caught inside a Black Hole cannot fire, even if your tower is within their attack range. This removes one of the main threats during late-tier runs, since ranged enemies are normally able to shoot while being pulled.

The lab unlocks at Tier 14 Wave 20. Costs are shown in the table below.

LevelTimeCostValue
125d  9h 9m550,000,000,000Unlocked

Labs

Labs are unlocked through Milestones. The Black Hole Damage and Black Hole Coin Bonus researches both open at Tier 5 Wave 150, Extra Black Hole opens at Tier 5 Wave 500, and Black Hole Disable Ranged Enemies opens at Tier 14 Wave 20.

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-04-24). Something out of date? Tell us in the Discord.

More from the hub