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Damage

Last verified 2026-10-13 · 4 data tables

Damage is the amount each of your tower's projectiles deals to enemies. It also feeds into other abilities: land mines and Ultimate Weapons are calculated from it, so raising your damage stat improves far more than just your bullets.

You increase damage through the workshop, cards, relics, Modules, Workshop Enhancements and lab research, all of which combine in the damage formula.

Description

Damage is the amount each projectile deals to enemies. It is the base stat used to calculate not only your tower's bullets but also other abilities such as land mines and Ultimate Weapons.

Workshop

Damage is available in the workshop from the start of the game and can be raised up to a maximum of 6000 levels. On top of workshop levels, you can push damage higher with cards, relics, Modules and Workshop Enhancements.

Damage Formula

To match the value shown in game, do not round at any step. The displayed damage is: Workshop x Lab x Damage Card x (1 + Relics) x (1 + Cannon Module %) x Enhancements x Perk 1 + Berserker 2.

The Perk term is (1 + 0.15 x Quantity) x (1 + Standard Perk Bonus), again without rounding. Berserker's contribution caps at +700% damage once all other bonuses in the formula are accounted for.

Workshop Costs

The full level-by-level cost table for workshop damage is shown below.

LevelValueCostTotal Cost
16300
1001.05K80.73K2.50M
2003.64K643.07K32.86M
3007.77K1.59M141.20M
40013.44K3.03M368.88M
50020.65K5.00M766.77M
60029.40K7.52M1.39B
70039.69K10.61M2.29B
80051.52K14.32M3.54B
90064.89K18.64M5.18B

Damage

The damage enhancement is unlocked for free once you research Workshop Enhancements. It starts at 1x and gains 0.01x per level, with a maximum of 400 levels for a total of x5. The cost table below lists the per-level costs.

LevelValueCoinsTotal Coins
11.01x5.00B5.00B
101.10x6.53B55.54B
201.20x48.30B217.10B
301.30x313.07B1.95T
401.40x2.54T14.48T
501.50x9.59T73.23T
601.60x60.08T385.56T
701.70x216.08T1.72q
801.80x580.27T5.66q
901.90x1.31q15.10q

Cards — Berserker

The Berserker card is an epic card that works as an addition, not a multiplier. It stores the total damage you take, without any reductions, multiplies that stored amount by a percentage based on card level, and adds the result to your total damage. The bonus is limited to +700%, or 8x your base damage.

Because the bonus is added rather than multiplied, raising your base damage can push you below the cap. For example, if you take 1,000,000 damage with a 1% Berserker, the stored bonus is 10,000. If your tower damage after multipliers is 1,000, the cap is 7,000, so only 7,000 is added and the remaining 3,000 goes unused.

Cards

Three cards modify damage: Damage, Berserker and Super Tower. Card multipliers stack multiplicatively with other multipliers, including other cards. Damage and Berserker change the displayed workshop value, which means they also increase Ultimate Weapon damage. Super Tower instead modifies bullet damage on hit, so it does not change the workshop value and does not boost Ultimate Weapons. Card masteries add further ways to raise tower damage, and cards like UW Crit and Crit Chance can increase Ultimate Weapon damage.

Labs — Damage Research

The damage lab is unlocked through Milestones at tier 1. It increases the increment each workshop level gives and raises the workshop's maximum value.

The Super Tower Bonus lab unlocks in Milestones at tier 8 wave 300 and increases the multiplier on the Super Tower card. It has 30 levels. The tables below show the per-level values for both labs.

LevelTimeCostValue
10d 0h 0m301.02
20d 0h 6m711.04
30d 0h 16m1781.06
40d 0h 32m3981.08
50d 0h 53m7721.10
60d 1h 21m1,3351.12
70d 1h 56m2,1241.14
80d 2h 40m3,1711.16
90d 3h 32m4,5081.18
100d 4h 33m6,1651.20
Super Tower Bonus lab, per level
LevelTimeCostValue
10d 5h 0m2.00B1.03
20d 13h 21m3.00B1.06
30d 21h 53m4.07B1.09
41d 6h 55m5.33B1.12
51d 16h 49m6.97B1.15
62d 4h 6m9.26B1.18
72d 17h 17m12.53B1.21
83d 8h 59m17.13B1.24
94d 3h 50m23.51B1.27
105d 2h 32m32.14B1.30

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