Death Wave

Last verified 2026-07-29 · 7 data tables

Death Wave is an Ultimate Weapon that fires a single, persistent damage wave preceded by a volley of utility-driven Effect Waves. It was heavily reworked in Patch 24.3, changing how its damage is stored and spent while keeping several bonuses from the old version.

Below you will find how the reworked Death Wave actually behaves, what its Effect Waves do, and every workshop and lab upgrade tied to it.

Verified data

Stone costs taken from our decoded save data, not from the wiki.

Sub-statMax levelTotal stones
Damage3017,591
Cooldown258,850
Effect Wave Quantity42,950
Fully maxed29,391

Death Wave (Reworked) - Patch 24.3

Patch 24.3 gave Death Wave a major overhaul. The rework brought in new mechanics, most notably the damage pool system, but kept some of the bonuses the weapon had before. One detail worth knowing: the coin and cells bonuses now apply both to enemies killed by the Death Wave itself and to enemies simply tagged by the Effect Waves, functioning as an absolute debuff. This is confirmed in game, both in the research descriptions for those effects and on the Ultimate Weapon's detail screen.

Core Mechanics:

The Death Wave is one powerful wave whose damage comes from a damage pool. Instead of resetting each time you activate it, the pool builds up across multiple activations — you can tell this is happening because the wave takes on a blue tint.

When the wave hits enemies, the pool only drains by the exact amount needed to destroy each one, after any bonuses are factored in, and this damage can punch through armored enemies. The wave stays active inside your tower's range until the pool is fully spent, so nothing is wasted on overkill.

Effect Waves:

Before the Death Wave itself lands, a series of Effect Waves fires first. How many you get is set by the Effect Waves stat (formerly called Quantity). Although the animation suggests travelling projectiles, that part is purely cosmetic — every effect applies instantly while the waves are being fired, so the Effect Wave count effectively works as a duration. The waves have infinite range and fire at 4-second intervals (undocumented, but the timing works out so that the Effect Waves and the Kill Wall all fit inside the cooldown).

Effect Waves provide several utilities. Enemies tagged by an Effect Wave or the Death Wave drop extra coins when destroyed, and each tagged enemy you kill raises your max health by 0.05%. Elites that get struck yield additional cells. Every Effect Wave hit on an enemy also amplifies the damage the Death Wave deals to that target, starting at 5x at base, and the waves strip armor, softening enemies up for the main hit.

Damage Scaling and Synergies:

The rework adjusted Death Wave's damage scaling, with notable improvements to the damage module substat, though exact values have not been disclosed.

The Kill Wall has a strong synergy with Death Wave: it greatly boosts the wave's damage based on how many enemies your Effect Waves tagged, scaled by the Kill Wall's own strength. If you roll Death Wave through the Random Ultimate Weapon perk, you keep the base health bonus, coin bonus and damage amplification, but you lose the cell bonus and armor stripping.

Workshop — Basic Upgrades

Once you unlock Death Wave, its basic upgrades appear in the Ultimate Weapon menu alongside those of the other Ultimate Weapons. You can spend stones on three stats: Damage (30 levels), Effect Wave Quantity (4 levels) and Cooldown (25 levels). Fully maxing all three costs 29,391 stones in total — see the cost table below for the per-level breakdown.

DamageStones (Damage)Effect Wave QuantityStones (Effect Wave Quantity)CooldownStones (Cooldown)
2x01#0300s0
3x52#200290s8
5x113#500280s24
9x174#850270s40
14x235#1400260s56
22x29250s72
32x35240s88
46x41230s104
63x47220s120
85x53210s136

Workshop — Ultimate Weapon Plus

The Ultimate Weapon Plus upgrade for Death Wave makes each Effect Wave hit additively amplify the damage stored in the Death Wave's pool. The per-level values are listed in the table below.

UW+ Cost Table
Level01234567891011121314
CostUnlocked400500610730860100011501300150017001950220024502700
Value346913182431394858698194108

Labs — Death Wave Health

This lab raises the maximum health bonus you gain from killing enemies marked or killed by Death Wave, up to a cap of 12.5x the base value. You can track the bonus health earned during a round by tapping your health in the workshop, though the tracker only appears once you have researched at least one level of this lab.

LevelTimeCostValue
10d 19h 59m 59s250,000525%
21d 4h 21m 9s560,000550%
31d 12h 53m 11s1,100,000575%
41d 21h 54m 33s2,800,000600%
52d 7h 49m 19s7,750,000625%
62d 19h 6m 5s19,540,000650%
73d 8h 17m 16s43,580,000675%
83d 23h 58m 44s87,410,000700%
94d 18h 49m 30s160,910,000725%
105d 17h 31m 29s276,620,000750%

Labs — Death Wave Coins Bonus

This lab increases the extra coins dropped by enemies tagged by Effect Waves or killed by the Death Wave. It has 20 levels, with the per-level values shown in the table below.

LevelTimeCostValue
10d 20h 0m 0s250,0001.55
21d 4h 21m 9s560,0001.60
31d 12h 53m 11s1,100,0001.65
41d 21h 54m 33s2,800,0001.70
52d 7h 49m 19s7,750,0001.75
62d 19h 6m 5s19,540,0001.80
73d 8h 17m 16s43,580,0001.85
83d 23h 58m 44s87,410,0001.90
94d 18h 49m 30s160,910,0001.95
105d 17h 31m 29s276,620,0002.00

Labs — Death Wave Cells Bonus

This lab boosts the bonus cells earned from enemies hit by Effect Waves or killed by the Death Wave, up to a maximum of 3x the base cell bonus. It has 20 levels.

LevelTimeCostValue
13d 5h 46m 39s1,000,000,0001.10
23d 15h 6m 39s1,500,000,0001.20
34d 1h 33m 51s2,250,000,0001.30
44d 13h 16m 19s3,380,000,0001.40
55d 2h 23m 5s5,060,000,0001.50
65d 17h 4m 15s7,590,000,0001.60
76d 9h 31m 10s11,390,000,0001.70
87d 3h 56m 30s17,090,000,0001.80
98d 0h 34m 29s25,630,000,0001.90
108d 23h 41m 2s38,440,000,0002.00

Labs — Death Wave Damage Amplifier

Each level of this lab increases how much each Effect Wave hit raises the damage a given enemy takes from the Death Wave, up to a maximum of +50x per Effect Wave. It has 30 levels.

LevelTimeCostValue
18 days 8h 0m 0s100,000,000,0006.5
29d 8h 0m 0s150,000,000,0008.00
310d 10h 52m 48s225,000,000,0009.50
411d 16h 59m 8s337,500,000,00011.00
513d 2h 42m 13s506,250,000,00012.50
614d 16h 28m 6s759,380,000,00014.00
716d 10h 45m 52s1,140,000,000,00015.50
818d 10h 8m 10s1,710,000,000,00017.00
920d 15h 11m 33s2,560,000,000,00018.50
1023d 2h 36m 56s3,840,000,000,00020.00

Labs — Death Wave Armor Stripping

This lab makes each Effect Wave hit strip armor from enemies, up to a maximum reduction of 10, and it has 10 levels. For example, if a battle condition gives enemies 10 armor (so each enemy blocks the first 10 attacks it receives) and you have this lab at level 5, a single Effect Wave hit drops that enemy's armor to 5, meaning it only blocks 5 hits instead of 10.

LevelTimeCostValue
18 days 8h 0m 0s100,000,000,0001.00
210d 10h 52m 48s225,000,000,0002.00
313d 2h 42m 13s506,250,000,0003.00
416d 10h 45m 52s1,140,000,000,0004.00
520d 15h 11m 33s2,560,000,000,0005.00
625d 21h 10m 10s5,770,000,000,0006.00
732d 11h 11m 42s12,970,000,000,0007.00
840d 17h 25m 20s29,190,000,000,0008.00
951d 2h 4m 43s65,680,000,000,0009.00
1064d 1h 59m 35s147,790,000,000,00010.00

Labs

The Death Wave labs are unlocked through Milestones at tier 3, wave 250. Reaching that milestone unlocks all five Death Wave lab upgrades.

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-02-10). Something out of date? Tell us in the Discord.

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