Enemy Level Skip

Last verified 2026-07-29 · 4 data tables

Enemy Level Skip is a utility upgrade that gives you a chance to skip the enemy stat level-up that normally happens after a completed wave. When it triggers, enemies stay at their current attack or health level instead of scaling up, slowing how quickly runs get harder.

It comes in two parts — Enemy Attack Level Skip and Enemy Health Level Skip — which are upgraded separately but work the same way.

Overview

After each completed wave, enemies normally gain a level to their stats. Enemy Level Skip gives a chance to skip that level-up, so enemy attack or health stays where it was for another wave.

The effect is split into two independent upgrades: Enemy Attack Level Skip and Enemy Health Level Skip. Each one only affects its own stat, so you need both if you want to slow overall enemy scaling.

Workshop

You unlock Enemy Level Skip in the workshop for 1,000,000,000 (1B) coins, after Recovery Packages. Unlocking it opens both the Enemy Attack Level Skip and Enemy Health Level Skip workshops.

Each workshop has 699 levels, starting at a 0.05% chance to skip. Every level adds another 0.05%, up to a maximum of 35.00%.

When you skip waves with the Wave Skip card, Enemy Level Skip is checked for each wave that was skipped. For example, if Wave Skip triggers x3, the skip chance is rolled for each of those waves.

As of V26, both Enemy Attack Level Skip and Enemy Health Level Skip are fully deterministic rather than random. A 50% chance, for instance, skips every other wave exactly, with no variance.

Cost — Enemy Attack Level Skip

LevelValueCoinsTotal Coins
10.10%300.00M300.00M
100.55%444.01M3.72B
201.05%604.08M9.04B
301.55%764.32M15.96B
402.05%924.86M24.49B
502.55%2.17B44.76B
603.05%2.57B68.95B
703.55%2.90B96.49B
804.05%3.40B128.17B
904.55%7.52B200.13B

Enemy Level Skips

The Enemy Level Skips enhancement requires 500 trillion coins spent on Utility enhancements to unlock. It increases both the Enemy Health and Enemy Damage Level Skip multipliers by x1 when unlocked, then adds 0.01x per level. It caps at level 60, giving a 1.6x bonus. See the enhancement table below for per-level values.

LevelValueCoinsTotal Coins
11.01x5.00B5.00B
21.02x15.50B20.50B
31.03x202.98B223.48B
41.04x1.13T1.36T
51.05x3.89T5.24T
61.06x10.14T15.38T
71.07x22.19T37.57T
81.08x43.05T80.63T
91.09x76.44T157.07T
101.10x126.85T283.91T

Lab — Enemy Attack Level Skip

LevelTimeCostValue
10d 16h 39m900,000,0000.10
21d  1h  1m1,010,000,0000.20
31d  9h 30m1,160,000,0000.30
41d 18h 19m1,430,000,0000.40
52d  3h 38m1,940,000,0000.50
62d 13h 41m2,800,000,0000.60
73d  0h 40m4,150,000,0000.70
83d 12h 50m6,140,000,0000.80
94d  2h 25m8,940,000,0000.90
104d 17h 39m12,730,000,0001.00

Lab

The Enemy Level Skip labs are unlocked through Milestones at tier 11, wave 200. Like the workshop, the lab is split into Enemy Attack Level Skip and Enemy Health Level Skip. Each lab has 20 levels, and the lab levels add directly to the respective workshop upgrade.

Relics

Some relics grant an additional bonus to Enemy Level Skip. The relic table below lists which relics apply and the bonus each one provides.

#RarityRelicBonus TypeValueSourceEvent / Type
55EpicLight SpeedometerEnemy Attack Level Skip2%EventFaster Than Light II (Standard)
62EpicAlien EggEnemy Health Level Skip2%EventInvaders II (Standard)

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-05-19). Something out of date? Tell us in the Discord.

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