Health

Last verified 2026-07-29 · 3 data tables

Health is the maximum hit points of your tower — the raw pool of damage you can absorb before a run ends. It is one of the core defensive stats you will invest in from the very start of the game, and it underpins the broader concept of Effective HP (eHP) used to measure real survivability.

Description

Health sets the maximum HP of your tower. Every point of damage you take is subtracted from this pool, and the run is over when it reaches zero.

Workshop

Health is available in the Workshop for free from the start, unlocked alongside Health Regen. There are 6000 workshop upgrade levels for Health, making it one of the deepest coin sinks in the game. Beyond the workshop itself, you can push Health further through the health lab and the Health card.

Cost

The full cost of all 6000 workshop levels is shown in the cost table below. Because of the sheer number of levels, Health is a long-term investment you will keep buying throughout the game rather than something you finish early.

LevelValueCostTotal Cost
110300
10021.56K77.22K2.40M
200143.01K610.35K31.28M
300431.24K1.50M133.83M
400943.90K2.86M348.62M
5001.73M4.70M723.02M
6002.85M7.05M1.31B
7004.33M9.94M2.15B
8006.23M13.39M3.32B
9008.59M17.41M4.86B

Cards

The Health card multiplies your workshop Health by its card multiplier. It stacks multiplicatively with your other multipliers, so its value grows as the rest of your Health scaling improves.

Effective HP (eHP)

Health is the foundation of Effective HP, the measure of how much total damage enemies must deal to bring you to 0 HP. The basic formula is:

eHP = (Health + Defense Absolute) / (1 - Defense %)

Other modifiers feed into this, including the Chrono Field Damage Reduction lab, Chrono Field Reduction % and Packages. With Chrono Field Reduction accounted for, the formula becomes:

eHP = (Health / (1 - Chrono Field Reduction %) + Defense Absolute) / (1 - Defense %)

The result tells you the damage an enemy must deal to kill you in a single hit. When Packages are involved, use your highest achievable health value rather than your base maximum. For example, if your fully modified max HP is 1,000 and max Packages give 16.5x (max workshop, no modifiers), you can reach 16,500 HP — so use 16,500 in the formula, unless you take so many hits that you cannot reliably hold the full package amount.

Workshop Enhancement — Health

Health enhancement is unlocked for free once you complete the Workshop Enhancement labs. It starts at a x1 multiplier and gains 0.01x per level, up to a maximum of 400 levels for a total multiplier of x5.00. The per-level costs are listed in the table below.

LevelValueCoinsTotal Coins
11.01x5.00B5.00B
101.10x6.53B55.54B
201.20x48.30B217.10B
301.30x313.07B1.95T
401.40x2.54T14.48T
501.50x9.59T73.23T
601.60x60.08T385.56T
701.70x216.08T1.72q
801.80x580.27T5.66q
901.90x1.31q15.10q

Lab — Health

The Health lab is unlocked from the start of the game. Its upgrades increase how much Health each workshop level adds and also raise the maximum Health achievable in the workshop, making it a direct multiplier on the value of your 6000 workshop levels. See the table below for the lab's level costs and effects.

LevelTimeCostValue
10d  0h  0m301.03
20d  0h  6m711.06
30d  0h 16m1781.09
40d  0h 31m3981.12
50d  0h 52m7721.15
60d  1h 20m1,3401.18
70d  1h 56m2,1201.21
80d  2h 39m3,1701.24
90d  3h 31m4,5101.27
100d  4h 32m6,1701.30

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2025-01-30). Something out of date? Tell us in the Discord.

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