Health Regen

Last verified 2026-07-29 · 4 data tables

Health Regen is the amount of tower health you recover every second. It works alongside your Max Health: the bigger your pool and the faster you refill it, the longer you survive chip damage between kills.

Because so many separate systems multiply it, Health Regen scales from a minor early-game stat into one of the strongest defensive tools in the game once your workshop, lab and card multipliers are all online.

Description

Health Regen is the amount of tower health regenerated per second. It only matters while your tower is below full health, so it pairs naturally with a large Max Health pool — regen refills what enemies manage to take off.

Workshop

Health Regen is unlocked in the workshop for free once you have Health. The workshop line has 6000 upgrades, giving it a very long upgrade path compared to most stats.

Cost

Workshop levels are bought with coins, and the price rises with each upgrade. The cost table below lists the price per level across the full 6000-level track.

LevelValueCostTotal Cost
10300
10026977.22K2.40M
2001.41K610.35K31.28M
3003.87K1.50M133.83M
4009.02K2.86M348.62M
50017.68K4.70M723.02M
60040.56K7.05M1.31B
700120.37K9.94M2.15B
800300.09K13.39M3.32B
900619.26K17.41M4.86B

Cards

Equipping the Health Regen card multiplies your workshop Health Regen value, and this card multiplier stacks multiplicatively with the lab bonus. There are three card-based ways to multiply Health Regen:

- Health Regen Card (common): x2.6 - Health Regen Card (mastery): x5 - Second Wind (mastery): x10 for 400 waves

Workshop Enhancement — Health Regen

The Health Regen workshop enhancement unlocks after you have spent 50 billion coins on defense enhancements. Unlocking it applies a x1 multiplier to Health Regen, and each level adds 0.01x on top. It caps at level 400, which brings the total bonus to x5. Level costs are shown in the table below.

LevelValueCoinsTotal Coins
11.01x5.00B5.00B
101.10x6.53B55.54B
201.20x48.30B217.10B
301.30x313.07B1.95T
401.40x2.54T14.48T
501.50x9.59T73.23T
601.60x60.08T385.56T
701.70x216.08T1.72q
801.80x580.27T5.66q
901.90x1.31q15.10q

Lab — Health Regen

The Health Regen lab is available from the start. Researching it increases the increment each workshop level provides and also raises the maximum workshop value, so it makes every future workshop purchase stronger rather than just adding a flat bonus. The lab has 100 levels; the per-level values are listed in the table below.

LevelTimeCostValue
10d  0h  0m301.03
20d  0h  6m711.06
30d  0h 16m1781.09
40d  0h 31m3981.12
50d  0h 52m7721.15
60d  1h 20m1,3401.18
70d  1h 56m2,1201.21
80d  2h 39m3,1701.24
90d  3h 31m4,5101.27
100d  4h 32m6,1701.30

Perks

With the labs for +25% standard perks, +10% trade-off perks and unlock-all-perks in a round already researched, perks can supply the following Health Regen bonuses:

- Health Regen x8.8, at the cost of Max Health -60% - Health Regen x5.94

The trade-off option gives the larger multiplier but shrinks your health pool, so weigh it against how much Max Health you rely on.

Relics

Certain relics grant an additional bonus to your Health Regen bonuses, stacking with everything above. The relic table below shows which relics apply and the bonus each one gives.

#RarityRelicValueSourceEvent / Type
55RareCoral Crown2%EventDeep Blue Sea II (Standard)
65RareFancy Wires2%GuildSeason 2
71EpicRetro Camera5%EventRetrowave II (Standard)
80EpicCosmic Freedom5%EventCthulhu (Standard)
95EpicStar Planet5%GuildSeason 6
98RareTo Infinity2%EventRetro Arcade III (Premium)
111RareSudden Attack2%EventAliens III (Standard)
118EpicNatural Fire5%EventInto the Storm II (Standard)
120RareBroken Security2%EventGlitch (Standard)
278EpicAsteroid Belt5%EventMeteor Shower (Premium)

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-06-23). Something out of date? Tell us in the Discord.

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