Orbs

Last verified 2026-07-29 · 7 data tables

Orbs are one of the strongest defensive tools you can add to your tower. Once unlocked, they circle the tower and destroy most enemies on contact, making them a core part of many builds.

This page covers how orbs are unlocked, how their speed, count, and size are upgraded, and which labs improve them further.

Overview

Orbs are an unlockable defense that travel around the tower in a clockwise path and instantly kill most enemies they touch. A separate set of Extra Orbs, gained through a card and lab research, travels in the opposite direction.

At maximum, your tower can have 14 orbs active at once: as many as 11 moving clockwise and up to 3 moving counter-clockwise.

Workshop

You unlock orbs in the workshop for 15000 coins after Knockback. Doing so opens up both the Orb Speed and Orbs upgrade tracks in the workshop.

The distance workshop orbs keep from the tower scales with your tower range, but not on a strict one-to-one basis. As your range grows, the orbs sit proportionally further inside it. There is also a floor of 60m: if your tower range drops below that, the orbs will actually orbit outside your range circle.

Orb Speed

This upgrade controls how fast your defensive orbs travel, measured in rotations per minute. The track has 38 levels, starting at 0.4 and gaining 0.15 per level, topping out at 6.10.

Extra Orbs Speed

The Orb Speed workshop value also applies to the Extra Orb card, with the card's own bonus added on top of the workshop figure.

Researching Extra Extra Orbs comes with a trade-off: the first level cuts extra orb speed by 5%, and the second level removes another 5%, for 10% slower in total. Because speed is measured in rotations per minute rather than raw movement, pushing extra orbs further out with the Extra Orb Adjuster lab makes them physically move faster so they still finish each rotation in the same time.

Orbs

This workshop upgrade sets how many orbs guard your tower. It has 4 levels, each adding one orb, for a base cap of 4.

Several other sources raise that ceiling. The orb perk brings it to 6. A +2 orb sub-module effect on Ancestral Armor pushes it to 8, and the same effect on an Assist Module at 100% sub-stat efficiency adds another 2, reaching 10 clockwise orbs. One final orb is available from the Power Tree in the Vault.

Orb Damage

Contact with an orb is an instant kill for most enemies, but Bosses, Elites, and anything shielded by a Protector are exceptions. With the Orb Boss Hit lab researched, orbs can damage Bosses for up to 2% of their maximum health per hit. Protectors never take orb damage.

Heats can also stop orbs from killing outright, with the heat level setting how much damage an orb deals instead. Heats do not make Protectors vulnerable, and Bosses keep taking damage according to your Orb Boss Hit research.

Cost — Orb Speed

The cost table below lists every Orb Speed level and what you pay for it.

LevelValueCostTotal Cost
10.55125.00125.00
20.70163.00288.00
30.85214.00502.00
41.00283.00785.00
51.15374.001.16K
61.30490.001.65K
71.45635.002.28K
81.60811.003.10K
91.751.02K4.12K
101.901.27K5.38K

Cost — Orbs

The cost table below shows the price of each additional orb level in the workshop.

LevelValueCostTotal Cost
113.00K3.00K
2220.00K23.00K
33120.00K143.00K
44350.00K493.00K

Orb Size

Orb Size becomes available once you have spent 500 trillion coins on defense enhancements. Unlocking it immediately multiplies orb size by x1, and each level after that adds 0.01x. At the maximum level of 200, your orbs are 3x their original size. The cost table below breaks down each level.

LevelValueCoinsTotal Coins
11.01x5.00B5.00B
101.10x477.01B1.42T
201.20x15.26T41.94T
301.30x174.29T878.96T
401.40x1.92q9.64q
501.50x8.82q60.41q
601.60x63.90q379.19q
701.70x257.74q1.92Q
801.80x760.97q6.91Q
901.90x1.86Q19.93Q

Lab — Orb Speed Research

This lab opens at tier 3 wave 80 and contains 20 upgrades. Each one adds to the orb speed values you have from the workshop. See the table below for the per-level details.

LevelTimeCostValue
10d  1h 19m15,0000.10
20d  3h  1m22,5000.20
30d  4h 52m105,7400.30
40d  7h  8m474,5300.40
50d 10h 10m1,500,0000.50
60d 14h 17m3,700,0000.60
70d 19h 56m7,780,0000.70
81d  3h 31m14,620,0000.80
91d 13h 32m25,250,0000.90
102d  2h 28m40,900,0001.00

Lab — Orb Boss Hit

Available from tier 6 wave 750, this 10-level lab is what lets orbs hurt Bosses, dealing a percentage of their total health per hit. The table below shows the values at each level.

LevelTimeCostValue
11d  3h 46m800,000,0000.20%
21d 12h  7m1,210,000,0000.40%
31d 20h 40m1,670,000,0000.60%
42d  5h 47m2,330,000,0000.80%
52d 15h 58m3,370,000,0001.00%
63d  3h 49m5,060,000,0001.20%
73d 18h  5m7,730,000,0001.40%
84d 11h 32m11,730,000,0001.60%
95d  9h  6m17,510,000,0001.80%
106d 11h 45m25,540,000,0002.00%

Lab — Extra Orb Adjuster

Unlocked through milestones at tier 6 wave 50, this lab lets you change the orbit distance of Extra Orb card orbs mid-round. You can pull them in as close as 60m or your tower range, whichever is smaller, or push them out to 1.3 times your tower range. The adjuster is disabled whenever a boss is on the field. Level costs are in the table below.

LevelTimeCostValue
12d  1h 59m1,500,000Unlocked

Lab — Extra Extra Orbs

This milestone lab, reached at tier 6 wave 80, adds more orbs whenever you have the Extra Orb card equipped. It has 2 levels, detailed in the table below.

LevelTimeCostValue
11d 14h 53m25,000,000+1
25d 18h 53m900,000,000+2

Lab

All four orb labs — Orb Speed, Orb Boss Hit, Extra Orb Adjuster, and Extra Extra Orbs — are unlocked through Milestones.

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2026-07-12). Something out of date? Tell us in the Discord.

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