Wall

Last verified 2026-07-29 · 9 data tables

The Wall is a defensive layer that stops enemies from reaching your tower until its health is depleted. Once destroyed, it rebuilds automatically over a set period, but enemies can pass through freely during that rebuild window. It is one of the later defensive unlocks in the workshop and becomes a major part of your defense setup once you invest in its upgrades.

Overview

The Wall acts as a physical barrier between enemies and your tower. Enemies cannot reach the tower while the Wall has health remaining. Once its health drops to zero, the Wall is destroyed and begins rebuilding over time. During the rebuild, enemies are not blocked and can reach the tower as normal.

When the Wall finishes rebuilding, it pushes all enemies away from the tower, ensuring nothing is left standing inside the Wall's perimeter when it comes back up.

Workshop

The Wall is unlocked in the workshop for 500 million coins, available after Death Defy. Unlocking it gives you access to two workshop upgrade tracks: Wall Health and Wall Rebuild.

Workshop — Wall Health

Wall Health sets the Wall's maximum HP as a percentage of your tower's health. It starts at 20% and gains 0.1% per upgrade level, with 1800 total upgrades bringing it to a maximum of 200% of tower health.

Wall Rebuild

Wall Rebuild controls how long the Wall takes to come back after being destroyed. It has 300 upgrades, each shaving 2 seconds off the rebuild timer, down to a minimum of 600 seconds from upgrades alone. The hard cap on rebuild time is 150 seconds, which requires additional reductions from labs to reach.

Cost — Wall Health

The cost table below shows the coin cost for each Wall Health upgrade level in the workshop.

LevelValueCostTotal Cost
120.10%8.00M8.00M
10030.00%31.91M1.90B
20040.00%111.04M8.54B
30050.00%398.70M39.03B
40060.00%665.11M91.49B
50070.00%2.09B260.95B
60080.00%3.14B520.54B
70090.00%9.02B1.28T
800100.00%12.52B2.35T
900110.00%33.73B5.28T

Cost — Wall Rebuild

The cost table below shows the coin cost for each Wall Rebuild upgrade level in the workshop.

LevelValueCostTotal Cost
11198s16.00M16.00M
101180s23.21M196.03M
201160s31.37M472.81M
301140s39.98M833.36M
401120s49.45M1.28B
501100s60.28M1.84B
601080s150.51M3.22B
701060s182.21M4.89B
801040s231.80M6.98B
901020s281.18M9.56B

Workshop Enhancement — Wall Health

The Wall Health enhancement is unlocked after spending 50 trillion coins on defense enhancements. It starts at a x1 multiplier when first unlocked and increases by 0.01x per level, with a maximum of 400 levels for a total x5 bonus to Wall Health.

The cost table below shows the enhancement cost per level.

LevelValueCoinsTotal Coins
11.01x5.00B5.00B
101.10x6.53B55.54B
201.20x48.30B217.10B
301.30x313.07B1.95T
401.40x2.54T14.48T
501.50x9.59T73.23T
601.60x60.08T385.56T
701.70x216.08T1.72q
801.80x580.27T5.66q
901.90x1.31q15.10q

Lab — Wall Health

The Wall Health lab has 50 upgrades and increases the maximum health of the Wall, adding on top of the workshop value.

The cost table below shows the lab cost per level.

LevelTimeCostValue
10d 5h 33m1B+2%
20d 5h 37m1,2B+4%
30d 5h 46m1,4B+6%
40d 5h 59m1,6B+8%
50d 6h 19m1,81B+10%
60d 6h 45m2,02B+12%
70d 7h 19m2,24B+14%
80d 8h 1m2,46B+16%
90d 8h 51m2,7B+18%
100d 9h 50m2,94B+20%

Lab — Wall Rebuild

The Wall Rebuild lab has 20 upgrades, each reducing the rebuild time by a set number of seconds. These reductions stack with workshop upgrades and are needed to push the rebuild timer below the 600-second workshop minimum toward the 150-second hard cap.

The cost table below shows the lab cost per level.

LevelTimeCostValue
10d 13h 53m1,600,000,000-10.0s
21d 1h 1m1,910,000,000-20.0s
31d 12h 20m2,230,000,000-30.0s
42d 0h 14m2,610,000,000-40.0s
52d 13h 11m3,040,000,000-50.0s
63d 3h 49m3,550,000,000-60.0s
73d 20h 51m4,150,000,000-70.0s
84d 17h 6m4,860,000,000-80.0s
95d 17h 26m5,690,000,000-90.0s
106d 22h 51m6,650,000,000-100.0s

Lab — Wall Regen

Wall Regen has 30 upgrades and lets the Wall regenerate HP based on a percentage of your tower's Health Regen. This lab is also required to heal the bonus health provided by Wall Fortification, so it is worth picking up before or alongside Fortification.

The cost table below shows the lab cost per level.

LevelTimeCostValue
11d 3h 46m30.00B10.00%
21d 9h 21m35.10B20.00%
31d 15h 16m40.35B30.00%
41d 22h 38m45.72B40.00%
52d 9h 32m51.21B50.00%
63d 3h 15m56.81B60.00%
74d 8h 14m62.52B70.00%
86d 6h 21m68.32B80.00%
99d 4h 50m74.22B90.00%
1013d 12h 24m80.22B100.00%

Lab — Wall Thorns

Wall Thorns has 20 levels and allows the Wall to deal thorn damage based on a percentage of your tower's thorn damage when enemies attack it.

The cost table below shows the lab cost per level.

LevelTimeCostValue
11d  3h 46m30B1%
21d 12h  7m38,1B2%
31d 20h 49m46,35B3%
42d  6h 58m54,72B4%
52d 20h 39m63,21B5%
63d 17h  8m71,81B6%
75d  0h 54m80,52B7%
87d  1h 48m89,32B8%
910d  3h  3m98,22B9%
1014d 13h 24m107,22B10%

Lab — Wall Invincibility

Wall Invincibility has 10 upgrades. Each level extends the time the Wall is invincible after rebuilding, up to a maximum of 10 seconds. During this window the Wall takes no damage, giving it time to start regenerating before enemies can chip away at it again.

The cost table below shows the lab cost per level.

LevelTimeCostValue
13d 11h 19m300,000,000,0001.0s
24d 1h 14m351,000,000,0002.0s
34d 15h 29m403,030,000,0003.0s
45d 7h 11m455,800,000,0004.0s
56d 2h 26m509,190,000,0005.0s
67d 4h 28m563,130,000,0006.0s
78d 17h 48m617,580,000,0007.0s
811d 0h 15m672,500,000,0008.0s
914d 7h 3m727,860,000,0009.0s
1018d 22h 57m783,630,000,00010.0s

Lab — Wall Fortification

Wall Fortification is unlocked in Milestones at tier 14 wave 60 and has 60 levels. It allows the Wall to regenerate beyond its normal maximum health, effectively giving it an overheal buffer. Wall Regen is required to actually build up health past the maximum, so the two labs work as a pair.

The cost table below shows the lab cost per level.

LevelTimeCostValue
12d 7h 33m300,000,000,00020%
22d 10h 4m300,070,000,00040%
32d 12h 40m300,440,000,00060%
42d 15h 25m301,410,000,00080%
52d 18h 22m303,280,000,000100%
62d 21h 33m306,350,000,000120%
73d 1h 0m310,920,000,000140%
83d 4h 46m317,290,000,000160%
93d 8h 53m325,760,000,000180%
103d 13h 23m336,620,000,000200%

Lab

All Wall labs are unlocked through Milestones. Wall Health and Wall Rebuild become available at tier 8 wave 10. Wall Regen and Wall Thorns unlock at tier 10 wave 70. Wall Invincibility unlocks at tier 12 wave 10. Wall Fortification unlocks at tier 14 wave 60.

Wall Health adds to the workshop value, while Wall Rebuild reduces the workshop rebuild value. Wall Regen applies a percentage of tower regen to the Wall, Wall Thorns lets the Wall deal a percentage of tower thorns when attacked, Wall Invincibility grants a brief invulnerable window after each rebuild, and Wall Fortification lets the Wall hold health beyond its maximum as long as Wall Regen is active.

Related pages

Written for Tower Hub. Numbers and mechanics were cross-checked against our decoded save data and the community's Fandom wiki (community page last edited 2025-10-30). Something out of date? Tell us in the Discord.

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