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Smart Missiles

Last verified 2026-10-13 · 9 data tables

Smart Missiles are an Ultimate Weapon that periodically fires a volley of homing missiles at enemies. Each missile tracks its target and explodes on impact, dealing damage based on a multiplier of your tower's damage — and because that multiplier accounts for your crit and super crit factor and chance, the weapon scales with the rest of your build.

Beyond the basic workshop upgrades, Smart Missiles have one of the largest lab trees of any Ultimate Weapon, letting you extend missile lifetime, stack damage on repeat hits, add area-of-effect explosions, and unlock a manually triggered Missile Barrage.

Description

Smart Missiles are an Ultimate Weapon. Once activated, they launch a set number of missiles on a repeating timer. The missiles home in on enemies and detonate when they connect.

The damage each missile deals is a multiplier of your tower damage. That calculation includes your crit and super crit factor and chance, so anything that raises those stats also raises your missile output.

Workshop — Basic Upgrades

Like every Ultimate Weapon, Smart Missiles' basic upgrades sit in the Ultimate Weapon menu once you've unlocked the weapon itself. From there you can spend stones on three tracks: Damage, Quantity, and Cooldown.

Damage has 35 levels, Quantity has 15 levels, and Cooldown has 16 levels. Maxing all three tracks costs 39,177 stones in total (verified against the game build v29.0.5); the per-level breakdown is in the cost table below.

DamageCostQuantityCostCooldownCost
10x05#0180s0
11x56#4170s8
13x117#12160s24
16x178#35150s40
20x239#70140s56
26x2910#120130s72
34x3511#180120s88
43x4112#275110s104
55x4713#350100s120
69x5314#42090s136

Workshop — Ultimate Weapon Plus

Ultimate Weapon Plus abilities become available only after you've purchased all 9 Ultimate Weapons. For Smart Missiles, the UW+ ability is Cover Fire, which passively launches an extra Smart Missile every few seconds on top of your normal volleys. The interval per level is listed in the table below.

Smart Missiles+ per level, read from the game build v29.0.5 (11 upgrade levels, 12,650 stones to max)
UW+ Cost Table
Level01234567891011
CostUnlocked3003754756007259251,1501,4501,8002,2002,650
Value13s12s11s10s9s8s7s6s5s4s3s2s

Lab — Missile Despawn Time

Missile Despawn Time extends how long a missile stays in flight before disappearing if it hasn't hit anything. More time means fewer wasted missiles when targets are sparse or far away. This research has 20 levels.

LevelTimeCostValue
10d 20h 0m250,0001
20d 23h 21m285,0002
31d 2h 53m496,9833
41d 6h 55m1,451,2154
51d 11h 49m4,230,2355
61d 18h 6m10,504,1076
72d 2h 17m22,584,5467
82d 12h 59m43,469,9028
93d 2h 50m76,884,0929
103d 20h 32m127,311,12310

Lab — Missile Amplifier

Missile Amplifier makes repeated hits on the same enemy progressively stronger: each missile that lands boosts the damage of the next missile striking that target, and the bonus stacks additively. It's especially valuable against tough, long-lived targets that soak multiple volleys. This research has 25 levels.

LevelTimeCostValue
10d 20h 0m500,0002.50
21d 4h 21m860,0004.00
31d 12h 53m1,451,0675.50
41d 21h 55m3,204,2997.00
52d 7h 49m8,203,4608.50
62d 19h 6m20,041,41810.00
73d 8h 17m44,133,96511.50
83d 23h 59m88,006,20113.00
94d 18h 50m161,559,04314.50
105d 17h 32m277,320,35216.00

Lab — Missiles Explosion

Missiles Explosion is a single-level research that turns every missile impact into an area-of-effect blast, damaging enemies around the target rather than just the target itself. The starting blast radius is 0.30. Completing it unlocks the Missiles Radius research.

LevelTimeCostValue
10d 22h 13m900,000Unlocked

Lab — Missiles Radius

Missiles Radius becomes available once Missiles Explosion is complete. Each level widens the area-of-effect blast from your missile impacts, letting a single volley catch more enemies. This research has 20 levels.

LevelTimeCostValue
11d 14h 53m800,0000.35
21d 18h 14m835,0000.40
31d 21h 47m1,046,9830.45
42d 1h 48m2,001,2150.50
52d 6h 43m4,780,2350.55
62d 12h 59m11,054,1070.60
72d 21h 11m23,134,5460.65
83d 7h 52m44,019,9020.70
93d 21h 43m77,434,0920.75
104d 15h 25m127,861,1230.80

Lab — Missile Barrage

Missile Barrage is a single-level research that adds a manually activated ability: once per run, you can fire a barrage of missiles all at the same time, with a base amount of 20 missiles per activation. You trigger it yourself during a round, so you can save it for a dangerous wave. Completing it unlocks the Missile Barrage Quantity research.

LevelTimeCostValue
16d 16h 0m1,500,000Unlocked

Lab — Missile Barrage Quantity

Missile Barrage Quantity raises the number of missiles fired each time you activate Missile Barrage, on top of the base 20. This research has 6 levels.

LevelTimeCostValue
10d 20h 0m750,00025
21d 18h 14m1,660,00030
32d 16h 47m2,859,10035
43d 16h 25m5,750,11840
54d 18h 36m13,904,25545
66d 1h 23m34,083,76750

Lab — Recharge Missile Barrage

Recharge Missile Barrage removes the one-use-per-run limit by letting Missile Barrage recharge after a set number of waves, so you can trigger it multiple times in a long run. This research has 7 levels and is unlocked in Milestones at tier 14 wave 60.

LevelTimeCoinsValue
15d 5h 0m550.00B1500
26d 14h 21m1.05T1250
38d 0h 55m1.55T1000
49d 23h 10m2.05T750
514d 1h 59m2.56T500
624d 19h 29m3.07T350
751d 8h 12m3.60T200

Lab

Smart Missile lab researches are gated behind Milestones. Missile Despawn Time, Missile Amplifier, Missiles Explosion, and Missiles Radius all unlock at tier 7 wave 30. Missile Barrage and Missile Barrage Quantity unlock later, at tier 8 wave 50. Recharge Missile Barrage is separate, unlocking at tier 14 wave 60.

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