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Spotlight

Last verified 2026-10-13 · 4 data tables

Spotlight is an Ultimate Weapon that projects rotating beams around your tower. Any enemy caught inside a beam takes increased damage from your other sources, making it a force multiplier rather than a standalone weapon.

Description

Spotlight creates one or more beams that sweep in a circle around your tower, each covering a set number of degrees. Enemies standing in the light take multiplied damage.

The multiplier applies to all damage sources except those based on a percentage of enemy health or those that scale off wave stats.

Workshop — Basic Upgrades

Spotlight is bought and upgraded from the Ultimate Weapon menu using stones. Once unlocked, you can level three stats: Bonus (the damage multiplier), Angle (how wide each beam is) and Quantity (how many beams rotate around the tower).

Bonus has 30 levels, Angle has 60 levels and Quantity has 3 levels. Fully upgrading all three costs 53,486 stones in total (verified against the game build v29.0.5); the per-level breakdown is in the cost table below.

BonusStones(Bonus)AngleStones(Angle)QuantityStones(Quantity)
8x030010
9.4x53152375
10.8x1332163850
12.2x21332742500
13.6x303438
15.0x403549
16.4x523660
17.8x653771
19.2x803882
20.6x953993

Workshop — Ultimate Weapon Plus

Spotlight's Ultimate Weapon Plus ability adds a further boost to its damage bonus, scaling as a percentage of damage per meter. Your Tower Range affects this scaling, so range investments feed directly into the bonus.

Like all UW+ abilities, it only becomes available after you have purchased all nine Ultimate Weapons.

Spotlight+ per level, read from the game build v29.0.5 (19 upgrade levels, 37,050 stones to max)
UW+ Cost Table
Level012345678910111213141516171819
CostUnlocked4005006107308601,0001,1501,3001,5001,7001,9502,2002,4502,7003,0003,3003,6003,9004,200
Value0.01x0.02x0.03x0.04x0.05x0.06x0.07x0.08x0.09x0.10x0.11x0.12x0.13x0.14x0.15x0.16x0.17x0.18x0.19x0.20x

Labs — Spotlight Missiles

This lab lets the tower fire missiles from the Spotlight on a timed cycle. Missile damage is taken from your Smart Missiles damage; if you have not unlocked Smart Missiles, the missiles use a base damage of 14x instead.

The lab has 18 levels. When it first appears in milestones, the display shows a 20-second firing interval, but no missiles actually fire until you buy the first level, which sets the frequency to 19 seconds.

LevelTimeCostValue
16d 16h 0m200,000,00019.00
27d 0h 21m200,310,00018.00
37d 8h 53m200,851,06717.00
47d 17h 55m202,554,29916.00
58d 3h 49m207,503,46015.00
68d 15h 6m219,291,41814.00
79d 4h 17m243,333,96513.00
89d 19h 59m287,156,20112.00
910d 14h 50m360,659,04311.00
1011d 13h 32m476,370,35210.00

Labs — Spotlight Coin Bonus

This lab adds a coin multiplier to enemies that die while inside the Spotlight beam. The kill itself does not have to come from Spotlight damage — the enemy only needs to be in the light when it dies.

LevelTimeCostValue
11d 16h 0m20,000,0001.10
22d 0h 21m21,410,0001.20
32d 8h 53m23,120,0001.30
42d 17h 55m26,630,0001.40
53d 3h 49m35,840,0001.50
63d 15h 6m58,250,0001.60
74d 4h 17m106,160,0001.70
84d 19h 59m197,870,0001.80
95d 14h 50m358,880,0001.90
106d 13h 32m623,090,0002.00

Labs

Both Spotlight labs are unlocked through Milestones. Spotlight Missiles becomes available at tier 3 wave 400, and Spotlight Coin Bonus unlocks at tier 7 wave 80.

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