The Tower Card Tier List
All 31 cards, from the ones to equip first down to the ones you can leave out. This is our own rating and an opinion, not game data. It is one general list: farming and tournament setups differ, so use it as a starting point.
S
CashDirect cash multiplier for in-run economy
CoinsDirect coin multiplier for farming income
Slow AuraSlows enemies — tournament essential
Enemy BalanceMore enemy spawns + direct cash bonus
Plasma CannonLowers boss health pool — essential for farming
Critical CoinBonus coins on critical hits
Wave SkipSkips waves for faster progression
A
B
DamageMultiplier for tower attack damage
Extra OrbAdditional orb projectiles — blender builds
Death RayClears enemy waves (limited vs bosses)
Second WindSingle revive per run with invincibility
Ultimate CritEnhanced critical hit effects
NukeManually activated AoE damage
Area of EffectIncreases AoE damage (ILM, PS, SM, Flame Bot)
C
Critical ChanceIncreases critical hit rate
FortressDefensive stat multiplier
Free UpgradesFree workshop upgrades during run
Land Mine StunStun effect on land mine hits
Recovery Package ChancePeriodic tower healing packages
Super TowerTemporary tower boost ability
Demon ModeDamage boost with cooldown
Energy ShieldAbsorbs incoming damage
Wave AcceleratorSpeeds up wave progression
D
FAQ
Which cards are the best?
Our S row: Cash, Coins, Slow Aura, Enemy Balance, Plasma Cannon, Critical Coin, Wave Skip.
Is this the same for farming and tournaments?
No. This is one general list, and a tournament setup can look quite different from a farming one. Use it as a starting point for your own presets.
How do I get more card slots?
The slot prices are on the card slots page.
What about Card Masteries?
Masteries are a separate upgrade on top of the card. See the Card Masteries page.
Other tier lists: Labs · Ultimate Weapons · Relics
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